Fragile Payload by Connor Magson
https://www.youtube.com/watch?v=E1Jv1Q6vGx8
My first attempt at Ludum Dare :). Roll along to deliver the payload, but don't overheat because you'll explode - and die. Horribly. Many times. Seriously, it's quite difficult.
Read the controls screen!
I recommend downloading the game if you can, the performance is better.
All assets and code produced by myself other than the SmartShape2D plugin by Ryan Lloyd, Robert Morse, and Guy Unger.

Ratings
| Overall | 936th | 3.386⭐ | 46🧑⚖️ |
| Fun | 1010th | 3.182⭐ | 46🧑⚖️ |
| Innovation | 924th | 3.143⭐ | 44🧑⚖️ |
| Theme | 605th | 3.682⭐ | 46🧑⚖️ |
| Graphics | 576th | 3.791⭐ | 45🧑⚖️ |
| Audio | 685th | 3.238⭐ | 44🧑⚖️ |
| Humor | 1141th | 2.214⭐ | 37🧑⚖️ |
| Mood | 1151th | 3.013⭐ | 41🧑⚖️ |
| Given | 61🗳️ | 61🗨️ |
A reset switch would be a nice adition to the game :D
Great work for your first jam, take care, these events are addictive :D
Out of curiosity, how did you get the final exported executable to not be considered a virus by windows security? No matter how I try to export projects out of Godot, Windows keeps flagging the exe's as potential viruses
I would also like the controls to feel more responsive, it was very hard to control the ball and not make it explode.
My bomb rolling skills are truly impeccable and I only died 24 times!
Interesting, challenging and fun mechanic. Great job :D
@supergamersgames Haha I'm glad you had fun, well done completing it! :grin: It definitely is very sensitive, pretty *unstable* I guess you could say :wink:
@rustywolf Thank you! For the background I just used the dither gradient tool in Aseprite
@rayredd I'm glad you enjoyed it! Thanks, it was my first real time level building :grin:
@cottontshirtz Thanks! I hadn't really considered how puzzle-like it is, but I agree with you. The music isn't procedural but that's a cool idea :smile:
@gingerningerish Very true :wink:
@becky-rayner Thank you very much! :grin:
I actually didn't find it stressful at all, maybe that goes against the intention but I found it kind of cathartic :D Was fun to figure out the logic of the overheating and even though I still probably don't exactly understand all the factors that contribute to overheating, I was able to avoid it instinctively. very satisfying. I think I will probably come back to see what scores other people are getting. Was there a timer for speedruns? I can't remember.
In case anyone is wondering, yes it is possible :wink:

As @gdman mentioned, sometimes it was too hard but it wasn't that obvious why i died. E.g. the cargo was cool, i've jumped a little and bumped into a wall with low speed and died. The minicopter that are shooting at you are quite hard, because if you are in the bottom of the v-shaped line, you are definetly in trouble :smile:
But nevertheless nice pixel art and polishing in that amount of time! Looking forward to more games made by you in Godot!
Again great job :)
@dev-dennis Thank you! I agree somewhat about the difficulty. I wanted it to be challenging, but I see now that having to move slowly can be frustrating to a lot of players since they just wanna get on with the game.
Also, the bit where you fall down the tunnel is pretty dodgy, I definitely made it too sensitive to explode from bumps.
The art was neat. I liked the dithering in the background, and the subtle particle effects worked quite well.
Sadly, I didn't find the game itself fun. Maybe I just don't have the necessary patience, but I also feel like the game didn't give me the information I needed. The changing color of the orb helped a little bit, but I didn't have enough control over my speed, especially when on ramps, to make use of this information, especially when it's possible to go from fine to dead very quickly.
It was also very counter-intuitive that the solution to the large ramp with alternating hot/cold zones was to move _slowly_ through the fire. This would have also been easier to work out if the game gave more information about the relative temperatures of various things.
Nevertheless, I still think the idea has promise, and just adding something simple like a UI overlay showing a heat gauge (or better yet, something more subtle that tied into the game world... maybe a gauge around the orb that filled up?) might have been enough for me to really enjoy it.
I also feel like I should point out that the game is likely unplayable for people with certain kinds of color-blindness.
Still, this is a great effort considering the harsh time constraints of the compo.
I managed finish it, and I died only 37 times. ;)
It was nice to see the different obstacles you came up with.
The one thing I fuond a bit annoying was that the minicopters can shout outside their gray cone.
But other than that, congrats on a very good first Ludum Dare entry! :thumbsup:
Solid entry! (And thank you for that last checkpoint haha)
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1172268556?t=5h47m39s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin