Warp Engineer Simulator by Kichiguy
Welcome to Warp Engineer Simulator! Using the Warp Engineer workstation's control panel, try to match the target harmonics wave. Complete the rounds to unlock progressively more difficult problems. If you fail, the ship will explode!
Runs in your browser and requires a mouse to play.
This game was developed by Bobby Brace, Naomi Sprague, and Sarah Sprague. It was inspired by a joint love of Star Trek, squiggly lines, and puzzles. We hope you'll enjoy it!



| Git repository | https://github.com/squiggle-at-squiggle/LDJam49 |
| Link | https://kichiguy.itch.io/warp-engineer-simulator |
| Original URL | https://ldjam.com/events/ludum-dare/49/warp-engineer-simulator |
Ratings
| Overall | 324th | 3.833⭐ | 26🧑⚖️ |
| Fun | 484th | 3.646⭐ | 26🧑⚖️ |
| Innovation | 71th | 4.083⭐ | 26🧑⚖️ |
| Theme | 517th | 3.792⭐ | 26🧑⚖️ |
| Graphics | 535th | 3.833⭐ | 26🧑⚖️ |
| Humor | 634th | 3.125⭐ | 26🧑⚖️ |
| Given | 29🗳️ | 24🗨️ |
Once the fifth slider came, i had no idea what was going on :laughing:
Great job
Me: "Uh, yes sir. That totally makes sense and is not made up at all. Sir. I will do... that."
Made it up to where there were 5 sliders, and then I couldn't quite match the wave form.
This is... Brilliant. The game I have always wanted to play. I just wish that I had a tablet so I could control it on a touch screen... and that you had the ICARS button press sound when you press a button.
https://ldjam.com/events/ludum-dare/49/warp-engineer-simulator
I tested and reviewed the game in this video: https://youtu.be/2BX5FKn4KPY
The UI is sooo on point, great job.
The game concept is super clear and intuitive with a lot of affordance. This lets you use weird cryptic messages just for immersion, and with the great sound design added to that it works really well.
The progression is satisfying and the difficulty felt well adjusted to me.
Awesome job!
Huh, that was quite a learning curve! From 3 controls to five :) I was overwhelmed and could not beat this level :)
Very nicely done, I think I've seen games with similar mechanics, but those entries were not as enjoyable and polished. Is it a Star Trek reference? Overall, well done!
It wasn't exactly a mathematically rigorous process - once we could draw a line we chose a simple-enough function that had some values we could adjust and then mostly went by feel. I think it might be possible that some of the puzzles have multiple solutions, but hopefully it's rare enough that those don't surface too often.
And congratulations on the sounds and graphics, they have made me fall in love
your game is fun to play, with more nodes included, it suddenly became harder. pretty challenging.
nice work!