Lucky's Table by tjm

Play the game online here!
Come on in! We've recently got a classic Japanese table in; it's in the back if you want to check it out. Mind you don't trip, though, the floor's a bit uneven back there.


Recommended controls: Left and right mouse buttons operate the flippers and launcher; moving the mouse pushes the table around.
Keyboard (Z/X/Space/Arrows) and Gamepad are also supported.
Tools and libraries used: - Unity - FMod Studio - Better Minimal WebGL Template - SuperUnityBuild - Nova Mono font - VT323 font - Lobster font - Dela Gothic One font - All in 1 Sprite Shader - Blender - Inkscape - GIMP - MakeHuman - Visual Studio Code - Chiptone - Samsung Note 5 camera and microphone
| Link | https://tjm35.itch.io/luckys-table |
| Link | https://tjm35.itch.io/luckys-table |
| Link | https://github.com/tjm35/LuckysTable |
| Original URL | https://ldjam.com/events/ludum-dare/49/luckys-table |
Ratings
| Overall | 383th | 3.239⭐ | 25🧑⚖️ |
| Fun | 268th | 3.391⭐ | 25🧑⚖️ |
| Innovation | 479th | 2.696⭐ | 25🧑⚖️ |
| Theme | 443th | 2.955⭐ | 24🧑⚖️ |
| Graphics | 287th | 3.391⭐ | 25🧑⚖️ |
| Audio | 202th | 3.37⭐ | 25🧑⚖️ |
| Humor | 344th | 2.395⭐ | 21🧑⚖️ |
| Mood | 249th | 3.283⭐ | 25🧑⚖️ |
| Given | 20🗳️ | 16🗨️ |
You managed to capture those adrenaline moments where the ball is falling to the wrong direction and you tilt the table like crazy, sometimes it help, sometimes not. I was afraid the game was gonna be way easier with this gameplay mechanic but boy I was wrong!
I do feel like sometimes the ball physics behaved a bit weirdly (when shaking the mouse fast).
Regarding graphics, the 3D is nice, and I liked that you added some additionnal tables for the "pub" mood.
Audio was a bit underwhelming, pinball table are know for their crazy audio sound effects and musics and the comparaison is difficult to hold for a game made in 48hours.
I would love to play different tables with new level design!
Thank you for your game!
Good job and well done!
I did hit a bug a few times - if you fail to shoot the ball correctly, the game will close the ball launch area with the ball in it, causing the game to lock up and become unplayable. I ended up never finishing a round because this kept happening.
Still, this is a really cool idea, and you could do a lot with it. Great take on the theme, too
I had bug several times when ball passwd through bumper, but no critical problems.
Sound is totally awesome and expirience is nice.
Good luck!
I am a fan of pinball games and was super thrilled to see that you had made one. The fact that you can affect the ball so much through the shaking actually was a fantastic mechanic. One of the "less exciting" parts of pinball is when you have no affect on the ball for an extended period of time. That was never the case here, at any time I was able to influence the ball, which just made it feel a lot more interactive. Quite annoyed that I couldn't get one more hit to breach the 3000 point barrier, but I am going to return to it and try to do it (maybe tomorrow :) )
Visually this is a fantastic looking game, I can't believe you managed to pull this off in such a short time, and by your self.
:trophy:
The atmosphere is amazing, especially loving the shadows. Watch a highlight of me playing and commenting/rating here: https://www.twitch.tv/videos/1182521464