Politics and Power Grids by DaleP

[raw]
made by DaleP for Ludum Dare 49 (COMPO)

This is a political simulation game about a recent event, so I think it needs a bit of an explanation/artist’s statement. Here goes:

This is a satirical game based on the Texas government's mismanagement of the power grid during the February 2021 winter storm, a recent event in which people died.

I've lived in Texas my whole life and wrote this game as an attempt to find a humorous way to express frustration with the Texas government's callous response to the event, and to highlight the conflicts of interest of many of the politicians responsible. In this game, you play as a satirized version of one of those politicians, and the gameplay can involve shutting off the power of (cartoony) citizens.

If you aren't comfortable with any of this for any reason, there's no shame in not playing, or stopping if it makes you uncomfortable. Instead, if you live in Texas, I'd ask that you consider registering to vote (if eligible) in next year's state elections.

Play it here

How to play

There are several aspects of this game I wasn’t able to complete during the compo, the worst of which is that it gives the player very little guidance for a simulation where the effects of the player’s actions aren’t always clear (or immediate). So here’s a brief how-to (which I wrote after the compo).

Screen Shot 2021-10-03 at 3.46.00 PM.png

Your goal is to win more campaign funding from wealthy donors (the electricity, gazz, and generator industries) than the opposing party gets from grassroots support (which represents the public’s dissatisfaction with your governorship).

After the intro in which you’ll get to make a choice, you’ll be faced with a winter freeze and be able to turn the power on and off to regions on the map by clicking on them.

cover.png

Regions with a light outline/no outline are powered, which keeps the heat on (and restores heat to cold regions). Regions with a dark outline are unpowered, and will start to get cold.

Screen Shot 2021-10-06 at 10.53.27 PM.png

Regions that turn bluish are cold, and will begin to buy generators, appeasing the generator and gazz industries, but will also gradually turn public opinion against you, increasing donations to the opposing party.

flashing.gif

Regions that begin flashing are dangerously cold, and the population may begin to decline.

Screen Shot 2021-10-06 at 10.52.22 PM.png

If the temperature drops below 32° F, the grid stability will decline (you can influence this with your choice in the intro), which limits the regions you can have powered on at a time.

If you’re at the limit, clicking a region with a dark outline will not power it on unless you power off enough other regions first. (some regions have more population, and therefore power usage, than others, but there’s no UI for this, so you may have to experiment)

See how you do with four years of randomly generated winter storms!

Ratings

Overall 468th 3⭐ 32🧑‍⚖️
Fun 527th 2.4⭐ 32🧑‍⚖️
Innovation 219th 3.467⭐ 32🧑‍⚖️
Theme 256th 3.6⭐ 32🧑‍⚖️
Graphics 491th 2.6⭐ 32🧑‍⚖️
Humor 156th 3.155⭐ 31🧑‍⚖️
Mood 335th 3.069⭐ 31🧑‍⚖️
Given 53🗳️ 37🗨️

Feedback

lb01
04. Oct 2021 · 03:05 UTC
I like that you channeled that absolute dumpster fire of a catastrophe into a game. The pacing was kinda slow, and I think the stakes could've been higher, but I did find myself captivated and playing around with the grid for a good amount of time.
pdotjpg
04. Oct 2021 · 16:27 UTC
Really cool to handle a real issue. I think you've done it respectfully, with the upront disclaimer and all. Pacing was kinda slow. But I think you'll be happy to hear that this did put me in the democratically elected crony mindset: keep the power supply artificially low for three years, and winterize and keep the power on for year 4 - I was thinking there might be a hidden public support stat. Cool game. A bit slow, a bit simple, but really unique.
loyance
06. Oct 2021 · 02:05 UTC
As others have said this is a pretty unique game that reflects on a real-world issue, so thanks for that disclaimer. This game is pretty slow, but in some way it made it feel really real
bamberga
06. Oct 2021 · 07:58 UTC
I loved loved loved what was happening during the intro but then I didn't understand what was happening when the game actually started.
Eli Delventhal
07. Oct 2021 · 00:30 UTC
Really clever way of turning this into a game. I liked the idea a lot but as others have said, I couldn't really tell what was happening. The UX for sure could be improved. My main issue was that I couldn't tell what meant power was on or off to a certain region (outlined means on or off? - I see your note now but it was unintuitive) and even though you say that you click to toggle, it didn't seem to want to toggle a lot of the time. Maybe because the grid was overused? I also never understood what was up with the generator, there were so many stats.

I really like where you're going with this, I think mainly cleaning up the UX would make a big improvement.
LDJam user 236404
07. Oct 2021 · 00:38 UTC
It took me some time to understand what I was supposed to do, that gazz=good, electricity=bad, and generators=good. But otherwise interesting game, seems effed up that I can just cut off the power entirely, let half the goober population die off, and still win reelection. I also had fun resigning multiple governors in a row.
🎤 DaleP
07. Oct 2021 · 04:36 UTC
@bamberga & @eli-delventhal, thanks for your feedback. UX/player guidance was something I didn’t really get to complete during the compo, but I’ve revised the description above to (hopefully) better explain the most important things that aren’t explained in the game.
hiroboto
08. Oct 2021 · 07:09 UTC
pretty innovative!
Quoc
08. Oct 2021 · 12:15 UTC
That's a interesting game. I have never seen such a game here. It's very innovative and it is fun to play!
nekowei
09. Oct 2021 · 11:35 UTC
thank you for making this game.

it's a bit lack of gameplay but the mood is such a thing.
lesinvisible
10. Oct 2021 · 21:09 UTC
As was said previously, gameplay wise this game can be questionable at times, but not problematic. I was really amazed by the overall atmosphere and setting.
andopp
10. Oct 2021 · 21:20 UTC
The gameplay is quite fun! I was a bit confused whether I was doing well or not, so perhaps the UI could be made more helpful. I support the idea of using games to make political statements.
nyxkn
10. Oct 2021 · 21:59 UTC
The setting was really interesting! I felt like a proper corrupt politician; my secret life dream :)
I chuckled quite a bit reading the text. But the gameplay itself didn't feel very engaging and it was a little confusing. At some point I unexpectedly sold a million generators in one go and made lots of money which felt good. But no idea what I was doing really :)