Unstable Fuel Mixture by squirrelsoft

[raw]
made by squirrelsoft for Ludum Dare 49 (JAM)

Fuel these rockets as fast as you can. But stay focused any mistakes and BOOM !! Next rocket !

To help you with your tasks please find this here, master-crafted, rocket filling manual :


ROCKET FILLING MANUAL

  • To look around your rocket just right click and drag left or right
  • Left click to focus on a module or to interact with bits and bobs
  • the blue button on the top of your screen lets you come back to the overview
  • the red one lets you abandon your job... not everyone need to be a winner...
  • the green button is... non-functional ... yet!

As for the bits and bobs you may encounter:

Monitor:

Capture.PNG Show the pressure, the temperature, and the fuels in your tank. It also show your objectives in doted lines.

Cooler:

Capture.PNG Cool the fuel quickly but need to refill before reuse.

Gas and fuel purges:

Capture.PNG Capture.PNG

General purges:

Capture.PNG Usually near the engines, they work the same as other purges but act on the full rocket. Sometime a single purge act for fuel and gas, look for the extra pipes and griblies.

Connectors:

Capture.PNG This is where you connect pipes and chose the types of fuel you want to add. Adding different fuels at the same time mix them, check the demanded fuels types on the monitor before pumping.

Now a few words about the fuels of our facilities:

There are three primary fuels red blue and green, they can be mixed by pairs in three simple mixtures, and all three can be mixed in an other ultimate mix


New version (12/10/2021)

And 1 week later, here we are with a new fresh version. Now, it is fully functional and easier to understand ^^".

We also had time to finish the RockeT Filling Manual (below, in Downloads and Links section).


Credits

  • Quick-Outline (object selection): https://assetstore.unity.com/packages/tools/particles-effects/quick-outline-115488
  • Simplified rope (inspiration for pipes): https://www.habrador.com/tutorials/rope/2-simplified-rope
  • FlexibleCelShader (Toon shader, not used in PostLDVersion): https://github.com/zacharypetersen1/FlexibleCelShader-SRP
  • AA Typewriter (for the RTFM): https://www.dafont.com/fr/aa-typewriter.font

Ratings

Overall 1230th 3.119⭐ 23🧑‍⚖️
Fun 1421th 2.643⭐ 23🧑‍⚖️
Innovation 695th 3.357⭐ 23🧑‍⚖️
Theme 767th 3.524⭐ 23🧑‍⚖️
Graphics 748th 3.6⭐ 22🧑‍⚖️
Audio 770th 3.095⭐ 23🧑‍⚖️
Humor 1066th 2.395⭐ 21🧑‍⚖️
Mood 1324th 2.684⭐ 21🧑‍⚖️
Given 69🗳️ 6🗨️

Feedback

Alex-One
05. Oct 2021 · 16:11 UTC
Chill music, interesting puzzle. Some smaller starter levels to show the mechanics would been nice. Couldn't quite figure it out, so had to listen to the siren most of the time.
TastiHam
05. Oct 2021 · 17:27 UTC
Could be a fun little puzzle game, but even with the instructions it's very hard to actually figure out if you're doing things correctly or not. The purges don't seem to work half of the time, the colored fuel target lines are barely visible, and there's no indicator as to what the siren actually means (I assume it just signals the explosion of the rocket).

It's a good effort tho, the graphics are coherent, the transitions are smooth and most things work as intended. With a little bugfixing and tweaking this could be a fun puzzler.
angry-cyboot
12. Oct 2021 · 13:58 UTC
yeah we were aware of these problems before submission hour but... time... always. So we've worked on it a bit so there's a post jam version.

anyway thanks for playng and for the comments
Nikl
12. Oct 2021 · 16:16 UTC
The game looks nice. Apart from the already mentioned missing functionality, the game plays well. Selecting modules and navigating around feels polished.
defectivemelon
13. Oct 2021 · 00:49 UTC
I tried the original version, but definitely found the monitors a bit too unclear, so I was glad to see things fixed up in the post-jam version! I think for the gameplay, it is fun to combine the right colors at the right levels, but it's not clear to me what I should do when the pressure fills up, I could drain the tanks, but then I'm back to where I started. The post-jam version was well polished, the graphics are a great fit for the game, and I'm a fan of the music as well.
angry-cyboot
14. Oct 2021 · 13:14 UTC
never a good answer, I know, but !

have you read the manual ?

we were inspired by "keep talking and nobody explodes" and made a pdf for the post jam version^^
anyway there can be boxes with chimney, they all can drop the pressure.

Thanks for the feedback ^^
PashaLoban
14. Oct 2021 · 15:02 UTC
Cool game
lovetocode999
17. Oct 2021 · 00:39 UTC
I have absolutely no idea what to do, even with the manual, so I did not complete any levels :sweat_smile:. Besides that, though, I liked the graphics and sfx! (although the beeping did start to get on my nerves after a few minutes :laughing:). A tutorial level would be **greatly** appreciated.
kurrik
17. Oct 2021 · 00:55 UTC
I definitely got lost in the LD version, but the post-LD version helped me figure things out. Definitely feels like you had a great vision and just not enough time to execute on it, but I'm glad you followed up with an improved version. Really nice graphics and I dug the music too!
LDJam user 246128
20. Oct 2021 · 22:21 UTC
Wow, I think this game requires PhD to be able to figure things out. Even with pdf manual (in 4 pages!) it took me like 20 minutes and 10 tries to complete rocket.

I wanted nice animation of flying rocket as a prize tho :cry: :laughing:
zimny11
20. Oct 2021 · 23:16 UTC
I was a bit confused when I start playing, but after looking up post-jam version it clicked. The graphics are really well-made and the music is so nice. I totally see this being similar to Keep Talking And Nobody Explodes. With more modules (cables, buttons, oxygen mixture, some bolts to screw, cracks to weld, and so on) it can grow to be a really complex game. Good job!
Amikatag
21. Oct 2021 · 17:39 UTC
Sorry, I don't have PhD to play this kind of game. Very nice concept though
angry-cyboot
21. Oct 2021 · 19:22 UTC
you don't need a PhD, just a pdf and it's there ^^
but as we have enough notes we'd understand that you don't try it now