Shockwave Surfer by Tom Kun
*Platformer with Shockwaves *

Game description:
Play as the shockwave surfer as you parkour across a landscape of procedurally generated platforms!
Featuring:
Shockwave ability, which will launch you into the air but scramble your controls, Dynamic environment that changes as you progress, Geometric destruction, fully animated shockwaves and more!
Team:
Coach: Tom Kun
Programmer: Colin, Alex, Tom
Game Designer: Alex, Max
Artist: Molly, Eesta
Sound: Colin
Feedbacks and Comments are welcomed!
| Link | https://ctggamecreaters.itch.io/shockwave-surfer |
| Original URL | https://ldjam.com/events/ludum-dare/49/shockwave-surfer |
Ratings
| Overall | 1450th | 2.789⭐ | 21🧑⚖️ |
| Fun | 1502th | 2.278⭐ | 20🧑⚖️ |
| Innovation | 640th | 3.417⭐ | 20🧑⚖️ |
| Theme | 816th | 3.474⭐ | 21🧑⚖️ |
| Graphics | 1193th | 2.974⭐ | 21🧑⚖️ |
| Audio | 777th | 3.079⭐ | 21🧑⚖️ |
| Humor | 1215th | 1.906⭐ | 18🧑⚖️ |
| Mood | 1358th | 2.556⭐ | 20🧑⚖️ |
| Given | 22🗳️ | 10🗨️ |
I found the music a bit too loud as well.
The concept is great, maybe moving the controls more into view of the player would be nicer, because you run to the right but controls are on the left, so I was looking at them and completely missing some jumps, but that might just be me sucking.
The main one is I have no idea when I can actually use the shockwave power, I think its on a recharge that starts empty, but thats a guess. Some kind of meter or even just greying out the button when its not available would go a long way towards playability. The other nitpick is even more nitpickey and that is I don't like that I have to reach for the mouse only for reset, just adding a quick binding so that hitting 'R' or similar lets me go again quickly would make me much more likely to keep playing.
I think a bigger problem with this as a platformer is your jump animation moves the character but the hitbox doesn't change to match so I end up hitting some invisible collider below my feet on jumps that I thought I could make.
Overall though, I think this concept is pretty well implemented just a couple of polish issues, and loved the visuals for the shockwave with the wave and the shattering effect working together really well. Solid game, well done.
Took me ages to figure out that you use wasd instead of arrow keys :blush: