Upheaval by bentglasstube
A lone villager on a quest to lift a curse. Find the magical amulet and escape the cave where it rests.

How to Play
Arrows or WASD to move, Space to interact. There is no peril in the game, so there is no way to lose. If you wait on the title screen for a bit, the game will tell you the lore. I tried to explain the purpose and story within the game. If you need more explanation of how to play, I'll include that at the end.
Note: If you are stuck trying to exit the screen, try walking away and approaching again. This is a bug in the collision detection that I never got around to fixing.
How the Sausage Is Made
The game was written in C++ using SDL2 and my game framework gam.
The art was drawn in Aseprite with a Wacom Bamboo tablet and sometimes a mouse.
The music was made with my Piano, Arturia Drumbrute, and my modular synthesizer. It was arranged and mixed in Ardour.
Detailed Explanation (Potential Spoilers)
The cave is a randomly generated maze you must navigate to find the deepest area where the treasure is. After you find it, you have to return back to the entrance to win. There are no enemies that will get in your way, but the cave is geologically unstable and periodic earthquakes will drastically change your surroundings.
Ratings
| Overall | 366th | 3.283⭐ | 25🧑⚖️ |
| Fun | 505th | 2.609⭐ | 25🧑⚖️ |
| Innovation | 342th | 3.152⭐ | 25🧑⚖️ |
| Theme | 335th | 3.386⭐ | 24🧑⚖️ |
| Graphics | 368th | 3.205⭐ | 24🧑⚖️ |
| Audio | 50th | 3.905⭐ | 23🧑⚖️ |
| Humor | 299th | 2.571⭐ | 23🧑⚖️ |
| Mood | 272th | 3.214⭐ | 23🧑⚖️ |
| Given | 30🗳️ | 17🗨️ |
All in all good job on this game!
The music was nice, especially that it changes when you entered a new level/elevation.
The core concept is good, the line of sight system is solid, there's nothing wrong with this idea of exploring a deep cave to find an amulet, it's perfectly good, but each room is huge, empty and nearly identical to the last and you have a gigantic endless maze for the player to navigate.
It took me 15 minutes of holding the up key to find the amulet and 15 minutes of holding the down key to get back out, during that time I wasn't engaged doing anything, there were no obstacles or complications, just walking.
It's ok to make a simple game, like I said this concept is totally fine and neat, I like the moving cave parts and I like the dynamic los as you venture in and out, but what I don't like is doing the same boring thing for 30 minutes straight. Please in future test your game, and make it the length it deserves to be, I would enjoy a game like this much more if it wasn't wasting my time.
This was a good play, I would have loved to see a little bit of variation in the tile set. The procedural generation was really nicely done, Loved that the music got darker the further I went in the cave. Also the ending music is so nice, really fits the mood. Good entry!