Unstable Economy by DaylonWilkins
Play Online Here!
https://simmer.io/@Hydrocharged/unstable-economy

This a game about an unstable economy. Try to balance workers for as long as you can!!
I was inspired by Mini Metro, however instead of handling roads and cars, you handle the workers themselves! Upon start up, you'll have a small town full of random people with random stats. As it stands, your workers will quit as soon as they run out of food, water, and electricity, which is created/generated when they're at work. In addition, any workers who don't have a job will work as transporters, delivering food from farms to grocery stores (which workers will go and buy in their off time).
As with any Ludum Dare game, this is woefully incomplete and hasn't been balanced at all, so it's going to be very, very difficult. Also, there isn't any sound.
How To Play:
This is an endless simulation, therefore the goal is to keep the economy running for as long as you can.
Control the economy by having each worker either stay at their current job, switch to a different job, or quit their job altogether. There are 3 resources that are generated by each job: farms make food, power plants make electricity, and water purification plants produce water. Both electricity and water are automatically distributed to households while food must be purchased by making trips to the grocery store. People will automatically go to the store to purchase food once they run out at home. Anyone that doesn't have a job currently assigned will become a delivery driver, who takes a shipment from the farm and delivers it to the store. That means each person has one of 5 roles, and you must balance those roles to keep the economy as stable as you can!
Controls:
- WSAD - Camera Controls
- Mouse Wheel - Zoom In/Out
- Double Click Building - Bring up business/house menu
- Up/Down Arrow Keys - Increase/Decrease Game Speed
Notes:
- Businesses are color-coordinated, and workers' houses and cars will match their employed color.
- When quitting jobs, a worker's energy will immediately go to zero.
- When changing or finding a job, only a single click on the business is required.
- Each job prioritizes different stats, which has a bonus on production. It's worthwhile to allocate each worker to their best job to maximize a job's output!
- Power plants like leaders.
- Water Purifiers require a lot of concentration.
- Farmers require a decent amount of dexterity.
- Grocery stores need at least two workers, otherwise thieves will slowly steal all of the food!
Planned Additions (If I Had More Time):
- BALANCING!!
- Title screen
- Audio
- More maps
- Ability to create custom maps
- Ability to edit existing maps to add roads, businesses, and people (perhaps through tax money)
- Click on cars to see their driver's information
- Some way to directly see a person's information without going house->person or business->person
- Floating UI showing names and/or other at-a-glance info
- Actual art
- Overall better UI
Changes:
There were a few bugs that would cause people to get stuck in a cycle, and also a few cases that could cause a person to stop acting altogether, preventing them from registering a proper fail state and delaying the game indefinitely. These have been fixed, and I also added a display for the game timer and game speed so one can keep track of how long they've been playing.
Ratings
| Given | 4🗳️ | 3🗨️ |
I think this would be a lot more approachable if you had been able to add more UI conveniences. Trying to keep track of everyone's names and homes and where they work is a little bit overwhelming, especially when they also have so many gauges and statistics. For example, a warning when a gauge is getting too low would make it a lot easier to know when you're about to lose, or at least _why_ you lost.
Reducing the complexity, or at least adding more information about how all the different values influence the economy, could also help, too, I think.
I do like the visuals of the game. The simple shapes and colors work well for this kind of simulation-based game.
The gameconcept is well thought out, and really fits the theme. However I think you should reduce scope next time. The complexity of this game requires a clean user experience and you clearly had no time for that. :-)
Thank you for the game!
Now the part I think you could improve the most is displaying the information. Managing an entire economy requires a good overview of all available information and it's not that it's not in the game, but most of it is hidden in menus and submenus. This makes it hard to keep track of what's going on and if you even have to change anything. Some UI elements over the buildings/cars would have been awesome to see what's going on with the people and the jobs. But that's just wishful thinking!
Last but not least, I might be playing wrong but the economy might be too stable. As far as I can tell, none of my workers have quit yet and I didn't really do much for it.
But nevertheless, great job at making an awesome game in such a short amount of time! :)