Unstaball by khofez

Watch out for the floor tiles! Keep jumping around and destroy all the turrets before they make you fall off the ground. Each tile will be exploding after you touch it twice!
Controls: Only WASD and Space



| Link | https://elvismd.itch.io/unstaball |
| Original URL | https://ldjam.com/events/ludum-dare/49/unstaball-1 |
Ratings
| Overall | 902th | 3.409⭐ | 35🧑⚖️ |
| Fun | 804th | 3.379⭐ | 35🧑⚖️ |
| Innovation | 1042th | 3.03⭐ | 35🧑⚖️ |
| Theme | 865th | 3.409⭐ | 35🧑⚖️ |
| Graphics | 890th | 3.455⭐ | 35🧑⚖️ |
| Audio | 711th | 3.197⭐ | 35🧑⚖️ |
| Humor | 1098th | 2.333⭐ | 32🧑⚖️ |
| Mood | 1233th | 2.887⭐ | 33🧑⚖️ |
| Given | 509🗳️ | 31🗨️ |
P.S.: you should put the link back to this page on the itch.io page :-).
It took me a second to realize I could kill the turrets, but that was more my fault for not reading the tutorial.
The game feels generally pretty polished, and it's fun to play. I just wish there was a little bit more.
I wish there was more of a goal than just destroying all the turrets. I'm not sure what more could have been done in the scope of a jam, but I think it would have benefited a lot from some more meat. Perhaps certain powerups? Some other objective other than just destroying turrets? Maybe just a level system that ramps up difficulty?
I was a bit surprised that you went for one big level with that gameconcept. I thought it was an endless mode until i eventually won. Maybe making smaller but some more levels would be a good way to continue developement.
I really like how the game feels. The view can get a bit awkward but the jump handles good and the explosions have a nice impact.
The graphics are good in many aspects like particle effects and lighting but i dont like how the turrets look (a bit to harmless imo).
Btw. i just found another person who has the same game name as well: https://ldjam.com/events/ludum-dare/49/$270210
I will leave a comment there to your game as well so we bring the unstaball crew together xD
The gamefeels are very well polished.
ood job on this game guys
Clearly it's not your first go at this, so I don't have much to say about the design choices and execution, but as food for thought:
- The lightning ball character looks quite unique, but the platformer mechanics are fairly standard. Perhaps for the next one you could give yourself a bit more space for experimenting and stumbling onto happy accidents? In my mind, it could lead to more unique mechanics and more bold design choices. For example, what would a lightning ball tend to do? Find the shortest path to the ground? Spread out across everything it touches? Maybe then some tiles conduct electricity and some don't, leading to interesting explosion patterns? Maybe the ball just zaps to the closest object once you get in range?
- A second angle you may want to consider is making it feel like a emotional journey of some sort. Once you have a toy, perhaps think about how to take players from the start of the experience to the end? Maybe it starts as a short-circuit in a calculator, then eventually the whole city is blowing up as you're trying to escape through the telephone wires?
Overall, it's fun and well-executed, so my main suggestion would be to keep exploring the design space further and further!
Awesome job! Very impressive for the short amount of time. I do have to echo some of the other comments and say the lighting/color choices make it a little difficult to see what's going on at times, but at the same time it looks and sounds really good! It could use more variety in levels and enemies, but of course that was probably due to the time constraints.
i found myself desperately hoping around to the turrets hoping to get an explosion, but none came.
then, on my very next playthrough, i rushed straight towards the first turret, got an explosion, and unexpectedly won right there! maybe because the win condition is "0 turrets), and the next turrent hadn't spawned in yet? it was amusing, but you probably want to fix that, by settings time limit, kill coung goal, or altering how the turrets spawn in.
i challenge anyone to beat my score of 5 second win!

- Make the background a different color, some of the tiles can look like a hole. Or put something different so you have more perception that there is actually depth on the game.
- Maybe a marker/shadow/whatever under the ball to more or less predict where to land can be a cool quality of life feature though if you want to keep it like this to make it harder is fine too.
- Music gets laggy/bugged a little bit when you press play or restart.
Overall I think is a very nice game!!