Heaven's price by Cynthia Clementine

[raw]
made by Cynthia Clementine for Ludum Dare 49 (COMPO)

Climb to the top of the world!screen1.pngscreen2.pngscreen3.png

Ratings

Overall 514th 2.775⭐ 22🧑‍⚖️
Fun 506th 2.6⭐ 22🧑‍⚖️
Innovation 476th 2.725⭐ 22🧑‍⚖️
Theme 510th 2.525⭐ 22🧑‍⚖️
Graphics 537th 1.825⭐ 22🧑‍⚖️
Humor 310th 2.528⭐ 20🧑‍⚖️
Mood 477th 2.316⭐ 21🧑‍⚖️
Given 17🗳️ 12🗨️

Feedback

Alvan Arulandu
04. Oct 2021 · 00:22 UTC
Great job with the game Clementine! Extra kudos because it's in JS canvas. The idea of building a tower to reach heaven was quite novel, and throwing the blocks at fast velocities like basketballs is super fun. Only main suggestion would be to add WASD + spacebar controls for the gamers :)
Meredori
04. Oct 2021 · 00:48 UTC
Your character moves a little too fast for the somewhat micro controls you need, still overall not too bad
SlimmerBurger
04. Oct 2021 · 00:49 UTC
I agree that WASD would be nice, but I think it's fine without it ngl. Pretty cool game, well done :thumbsup:
LDJam user 237913
04. Oct 2021 · 00:57 UTC
Really enjoyed this. The story text was really good! Thanks for submitting this!
M A T
05. Oct 2021 · 10:57 UTC
Really well done! I felt like a basketball player throwing those block ahahaha
I enjoyed the game but at some point I got stuck. Literally I became a block, I could not move, neither throw the block.
![Bug.png](///raw/e07/14/z/46eaf.png)

I was wondering what was up there :cry:
OminusGalaxy44
06. Oct 2021 · 01:04 UTC
this game was really fun to play :smile:
HCS_Hades
06. Oct 2021 · 04:44 UTC
Movement was wild haha might need to slow it down a bit. Works well though which is huge!
ubershmekel
06. Oct 2021 · 05:13 UTC
@m-a-t I turned into a brick in the same spot! Maybe it's not a bug? Maybe the designer is telling us we were in heaven all along and our destiny was to become a brick? So all the things we were tossing were lost souls? Maybe it was just a bug...

Anyway, this was a challenging and fun platformer. It was tricky for me to aim the blocks precisely, and it was hard to pick up the right block, I had to build and rebuild. The heaven and hell storyline was cute, I wish there was more to it than I saw. It was just fun to discover these little talking circles and their odd opinions. I wish there were more of them and a bit more closure to the end. Thank you for the game.
rainbowdied
06. Oct 2021 · 05:28 UTC
don't type of my game. but can say few words. grab boxes on Z being a very hard. frustrating process
Préda
06. Oct 2021 · 15:51 UTC
It's nice for a first game on a compo. The main mechanic took some time for me to figure out but, that was also just me being dumb probably
Qwantumline
11. Oct 2021 · 10:49 UTC
Good idea and mechanics. Cool lines of characters. But there isn't much to do, just as there is no particular incentive to climb to the top. But nevertheless, it's a very good start.
FireSlash
13. Oct 2021 · 03:55 UTC
Player movement was really fast! The floatyness made it feel kind of hard to control.

I don't think the cloud moving mechanic was ever explained, I just had to kinda figure it out after flinging myself off the edge a few times.