Doc. Noggin by Mr_Field

[raw]
made by Mr_Field for Ludum Dare 49 (JAM)

screenshot_2.png

screenshot_3.png

Controls: Arrowkeys - move

Z - Attack

X - Plant Pill

( customisation missed out due to time, coming in postjam? )

F2 - Open Level Editor

-

By:

Robin Field - Programming, Art

Billy Hobson - Programming, Audio

-

Ratings

Overall 381th 3.789⭐ 21🧑‍⚖️
Fun 539th 3.605⭐ 21🧑‍⚖️
Innovation 1018th 3.056⭐ 20🧑‍⚖️
Theme 644th 3.639⭐ 20🧑‍⚖️
Graphics 687th 3.675⭐ 22🧑‍⚖️
Audio 212th 3.861⭐ 20🧑‍⚖️
Humor 926th 2.647⭐ 19🧑‍⚖️
Mood 586th 3.556⭐ 20🧑‍⚖️
Given 28🗳️ 2🗨️

Feedback

madjackmcmad
06. Oct 2021 · 04:56 UTC
This game deserves some votes, y'all gotta get out there and vote on other games yourselves. It's really neat, and you did a fine job with the presentation. A clever take on bomberman with some fun mechanics. I hope more people see this!
bassguitarbill
06. Oct 2021 · 20:35 UTC
This game looks like it could be fun, but "ground", "collapsing floor", and "a hole that will kill you" all look identical.
Kyrell
06. Oct 2021 · 20:37 UTC
Makes good use of a simple but fun art style, nice work!
Tory
06. Oct 2021 · 20:43 UTC
The mechanics of the bomberman are certainly funny, but as for me it is already quite hackneyed.
Joeriri
06. Oct 2021 · 20:56 UTC
This is an adorable game! My critique would be that the crumbling tiles are very hard to see against the black background, and that the level design feels unfair at times. I really dig the art and the mechanic is a good take on the theme.
ZachsButt
06. Oct 2021 · 21:45 UTC
glad i found this, it's one of my favorite entries! my only complaint would be that the tiles can be a little hard to read gameplay wise (it's difficult to tell what's ground and what's an empty pit at times). thanks for makin this!

![Screenshot 2021-10-06 174241.png](///raw/cd6/f/z/47968.png)
Recher
06. Oct 2021 · 21:51 UTC
The sprite choices are a little WTF. On one side, the teeth, syringe, pills and microbs suggest a medical world, which is consistent with the game title. (Maybe I am inside a body I have to heal ?)

But on the other side, there are fuel cans, moving fires, levers, blocks, and stars as background. It may be hard, but you should try to find "medical" equivalent to all these unrelated objects.

Level design looks sometimes strange. Some levels seems to be really big, but you only have to explore a little to find the exit. I do not know if it is made on purpose. It may be a good idea, because it suggests that you're in a world bigger than what you are able to realize, like a body if you are a micro-organism.

It needs a scenario, or at least some explanations. What is this strange grey-ball-character I have to get ? Why is the world "unstable" ? What a I supposed to do here ?

Even with these little drawbacks, I was hooked and could not stop until I won the game.

(Spoiler alert) : I really liked the mechanic of coming back accross all the previous level.

Music and "special effects" are great.

Thank you for this really cool game !
ShadowyXP Games
09. Oct 2021 · 22:43 UTC
I really liked this game! I did have a really hard time not blowing myself up with my pills, however. The art was really weird and fun, and I liked the sounds. This was a great time. Cheers!
ChillerTyp
10. Oct 2021 · 16:12 UTC
I like the Zelda stairways and the rest of the pixels. :-)
megalukes
10. Oct 2021 · 16:35 UTC
I really enjoyed this one. The only thing I'd like to point out is that sometimes it's a bit hard to see the falling tiles because of their color. But apart from that, I loved the game. Lots o fun. Congrats!
neowhoru
10. Oct 2021 · 17:10 UTC
Funny little game - i really like the NES art syle.
zimny11
12. Oct 2021 · 22:31 UTC
Cool game. It was fun to play.
Abdul Zakkar
14. Oct 2021 · 00:45 UTC
Wow, I felt very determined to beat this game! I will definitely have to agree with comments suggesting it's hard to tell where in the floor you'll fall, since it made me feel like I died when it wasn't my fault. I actually really enjoyed the mad dash at the end, although I felt like I had to "break" the ice sliding mechanics to beat one of the levels. Overall fun game, just missing some readability.
Honey Pony
15. Oct 2021 · 03:38 UTC
This game was pretty tough, but I'm glad I managed to get to the end.

While I was descending the game, I often felt like the levels had a lot of completely extraneous elements--I was particularly stuck on Chiller for a while, as I completely did not even think about how little I actually needed to do to win it. It did turn out that a lot of those extraneous elements ended up being used for the chase sequence at the end, but I really was quite confused while going down. (I'm also pretty sure there's still parts of Chiller that are completely unused on the left side of the map...)

But, the gameplay itself is pretty good. The variety of mechanics with the bomb and the various level elements are pretty cool, and the chase sequence they build up to is pretty neat (although I personally would probably prefer if it were easier).

This is definitely probably the best use of "stability" as a direct numerical game mechanic I've seen yet. The stability meter is pretty interesting even though it's not that different from a normal health bar. The two mechanics--placing a bomb lowers your stability, and fighting enemies raises it--those two mechanics are enough to make it work quite a bit different from a health bar, and then the chase sequence at the end, of course, adds yet another twist, which is really cool. It's just neat how so many mechanics are encoded into one single meter at the top of the screen.
LDJam user 233659
15. Oct 2021 · 15:20 UTC
Absolutely loved the visuals, although I had a hard time seeing holes in the level. The take on the theme was very interesting and the sound design was really well done!
CodeRaurus
18. Oct 2021 · 15:18 UTC
I love the music and art. Good job!
matthewrobo
20. Oct 2021 · 02:00 UTC
Graphically really cool, too cool for its own good.

Sorry, once I got the MacGuffin I actually felt woozy and nauseous. I think it's very Zelda (or what I think Zelda is like anyways) with a palette of sokoban (or is it the other way around?)

But, again, yeah, I can't stand how sick I felt after more than a minute of post-MacGuffin. Maybe that's some instability right there though, so, good job.
nardandas
20. Oct 2021 · 03:47 UTC
Really loved the game! It really reminded me of some of the jank of NES/SNES era games! The music was great, and the simple mechanics fit very nicely. I thought the travel-back timer on some levels was really really hard, and it's be nice if that was a little easier. Avoiding hits was really hard due to the way the weapon worked, which also made that travel-back level even harder. Overall it was really nice - great job!
LDJam user 267116
20. Oct 2021 · 04:09 UTC
really immaculate game. love the style, extremely clean execution on all of your ideas. nice job!
VarunDevs
20. Oct 2021 · 04:12 UTC
Good one !!