Short Fuse by beats
Experience the thrill of being late for work, whilst also being extremely aggressive (or "unstable" even) in frantically searching for your items!
Extremely short game, should take less than a minute to complete. Let me know your times.
Mouse to Interact
| Link | https://greymagic.itch.io/short-fuse |
| Original URL | https://ldjam.com/events/ludum-dare/49/short-fuse |
Ratings
| Overall | 693th | 3.567⭐ | 47🧑⚖️ |
| Fun | 265th | 3.856⭐ | 47🧑⚖️ |
| Innovation | 683th | 3.367⭐ | 47🧑⚖️ |
| Theme | 968th | 3.3⭐ | 47🧑⚖️ |
| Graphics | 1013th | 3.311⭐ | 47🧑⚖️ |
| Humor | 216th | 3.811⭐ | 47🧑⚖️ |
| Mood | 502th | 3.625⭐ | 46🧑⚖️ |
| Given | 43🗳️ | 71🗨️ |
Really enjoyed it!
Guess I was too fast posting too, huh?
Could be turned into a full experience :)
I would have liked it if there was a little bit more feedback when you were interacting with the different elements of the house - Either something indicating what you could/couldn't interact with, and/or a little bit more punch to the animations when you clicked on something - It would make frantically going through the house feel that much more satisfying
Overall though, this is a very solid game! Good job!
I like the idea though :D
My best was 11 seconds, not much of a speedrunner. Don't have a mouse but 6 seconds is insane y'all
I especially like how you display how long it took to leave the house at the end. It definitely made me want to try again knowing where everything is in order to get a faster time. :smile: Nice job!
I liked how it begs for a speedrun - we first keep trying stuff (e.g. it took me a while to find how to dispose of the clock), then when we win it says how much time we took... and now we get the motivation to find a shorter sequence of actions to beat that time (but I don't have much mouse dexterity so my best time was still 11 seconds)
In that sense I agree with other comments here, I wish there was a restart button when we win (it could've even be flavored as "next day..." or something)
The mood and humour of the game is definitely the game's strong point. Even though I kept failing at every step, I was captivated and continued to retry until I actually left the house. The game mechanic on its own is not very interesting, but you have managed to make the game fun with the twists in the instructions and the humour.
A simple game, but an effective one. Keep up the good work!