DRILL by dodori
DRILL
(Ludum Dare 49 Entry by @dodori, @thunder and @m4xfield)
DRILL was made in 72 hours for the Ludum Dare 49 Game Jam.
All the art, sounds and code were made by us in 72 hours.
ABOUT
DRILL is a survival tower defense type of game. You have a big drill in the middle and incoming aliens are trying to stop you from digging up their precious natural resources.
STORY
Gas prices are at an all time high.
You're an astronaut that was fed up with the unstable oil prices back on earth. You set off to space to find a planet with cheaper oil, even if that means you have to dig it up yourself.
On your quest to find oil you find planet "Xargnorlb", a distant planet far away from earth.
Instead of oil, what you found was way more groundbreaking. A power source far beyond anything you know on earth! Mine it, all of it!
..but what are these blue things? They want MY drill!
CONTROLS
- W, A, S, D for movement. Standard stuff.
BUILD PHASE - F while in Build Phase to skip to the Battle Phase. - Scroll wheel or numbers 1 - 9 to select building slots 1 - 9. - Click to place selected building OR chop down trees with Hands selected.
BATTLE PHASE - Click to shoot towards mouse cursor.
SCREENSHOTS


| Link | https://dodori.itch.io/drill |
| Link | https://dodori.itch.io/drill |
| Original URL | https://ldjam.com/events/ludum-dare/49/drill |
Ratings
| Overall | 922th | 3.396⭐ | 26🧑⚖️ |
| Fun | 1006th | 3.188⭐ | 26🧑⚖️ |
| Innovation | 1131th | 2.935⭐ | 25🧑⚖️ |
| Theme | 1455th | 2.396⭐ | 26🧑⚖️ |
| Graphics | 923th | 3.417⭐ | 26🧑⚖️ |
| Audio | 662th | 3.271⭐ | 26🧑⚖️ |
| Humor | 935th | 2.632⭐ | 21🧑⚖️ |
| Mood | 874th | 3.295⭐ | 24🧑⚖️ |
| Given | 17🗳️ | 23🗨️ |
Awesome to see it feature complete and basically bug free however, it's always impressive to me when I see a game that is functionally complete! Good stuff!
Good job on that entry guys!
I also had some little suggests:
#There need a effect when enemy get hit(maybe a red flash,a little hit back)
#I think maybe you can allow player to run when they hold SHIFT
#The HP bar is a little big,more screen space maybe~
Followed you and waiting for your new games~
I think the gameplay loop is great in its current state, I would love to see a post jam version with more polish, balance changes and some more content like different structures to build!
I think a type of day/night cycle would work perfectly for build-phase/defense, I think it would help the player understand the 2 phases a little better. There are some features in here that are surprising to see, like the HUD indicators for your drill site and approaching enemies, nice touch!
The visuals are okay, all the different pixel sizes make it look a little too inconsistent. It doesn't need to be a more "purist" form of pixel art, but trying to stick to one size I think would look better. Especially because the art is mostly good if I ignore the different sized pixels! The drill looks really good, and the guy's walk animation is smooth!
Overall a good entry yall, good job!