Chaos Theory by necauqua
This is a tiny game which answers the question 'could you gamify the double/multi pendulum simulator?'
The answer is yes, definitely, you can gamify absolutely anything, lol.
It's pretty simple, and this time I did a proper (more or less) in-game tutorial, so click the link and enjoy - or not, heheh, the game is not for everyone I guess. Also luck is involved.
I spent way too little time on it this time, I think the entirety of this could be done in like one day (not even two), but I had like 5-6 hrs/day spent on it 🤷
Physics are broken!!1!
Due to a little misunderstanding during the jam, the pendulums are super heavy, and the system loses energy due to simulation precision, there is no dampening, only 100g of gravity :) The levels then were designed around the current behavior, so I am not fixing it until after the jam because current levels are way too easy with pendulums that behave more realistically.
Credits
Background music is Wave by Alfred Grupstra from Pixabay
| github | https://github.com/necauqua/chaos-theory |
| HTML5 | https://ld49.necauqua.dev/ |
| Original URL | https://ldjam.com/events/ludum-dare/49/chaos-theory-1 |
Ratings
| Overall | 274th | 3.886⭐ | 24🧑⚖️ |
| Fun | 580th | 3.568⭐ | 24🧑⚖️ |
| Innovation | 29th | 4.273⭐ | 24🧑⚖️ |
| Theme | 135th | 4.227⭐ | 24🧑⚖️ |
| Graphics | 403th | 3.976⭐ | 23🧑⚖️ |
| Humor | 1175th | 2.079⭐ | 21🧑⚖️ |
| Mood | 1096th | 3.071⭐ | 23🧑⚖️ |
| Given | 27🗳️ | 13🗨️ |
I wish there were more levels to play. I manage to get a +3 on one of the target.
Nice job on this submission
@eptwalabha thanks! I'm planning to make a level editor, I've enough interested people in my discord to make a few dozens of levels at least :)
Not to mention a ton of fixes/improvements that I have to do
But it's a bit complicated for me xD
congratulations
By the way, this has a very similar look and feel to an orbital sim I made for LD47! Clearly I'm a fan of sims, so this game was right up my alley :) It's interesting how non-deterministic the system is, but that's pendulums for you! The difficulty curve scaled pretty quickly, so I admittedly cheesed one of the levels. The physics went way out of whack with so many levers >:)

Nice work :)