Wobbly Warbler by EricFreeman

Wobbly Warbler
Art, Design: Danielle Yoseloff
Code, Design, Music: Eric Freeman
Fight your way to the top of the tree!
Attacking enemies increases their instability giving you a higher chance of knocking them off the branch. Make sure to time your jumps over incoming attacks or risk being knocked off the tree yourself.
Your peck attack is fast but weak, the wing attack is medium speed and medium damage, and tail is slow but deals lots of damage. However, the knockoff chance is weighted based on instability % (number at the top) and type of damage (so slow attacks have a higher chance of knocking opponent off). Additionally, slower attacks have a higher chance of interrupting the opponent’s current attack.
And be careful! The enemies get harder as you go up branches. They learn more moves (like jumping over attacks or dashing forward/backwards) and also deal more damage, are more aggressive, and more! Will you make it to the top of the tree?
Keyboard / Controller Supported
WSAD/Right Stick - Move
R/Start - Continue/Restart
Left Shift/X - Peck (fast but weak, low chance of knockoff)
Left Control/Y - Wing (average speed, damage, and knockoff chance)
Left Alt/B - Tail (slow, high damage and knockoff chance)




| Link | https://ericfreeman.itch.io/wobbly-warbler |
| Link | https://ericfreeman.itch.io/wobbly-warbler |
| Original URL | https://ldjam.com/events/ludum-dare/49/wobbly-warbler |
Ratings
| Overall | 419th | 3.757⭐ | 39🧑⚖️ |
| Fun | 332th | 3.784⭐ | 39🧑⚖️ |
| Innovation | 872th | 3.194⭐ | 38🧑⚖️ |
| Theme | 1382th | 2.649⭐ | 39🧑⚖️ |
| Graphics | 497th | 3.878⭐ | 39🧑⚖️ |
| Audio | 354th | 3.681⭐ | 38🧑⚖️ |
| Humor | 309th | 3.657⭐ | 37🧑⚖️ |
| Mood | 509th | 3.622⭐ | 39🧑⚖️ |
| Given | 22🗳️ | 46🗨️ |
As for constructive feedback, I was a bit confused by the fighting system - like how different are different attacks? (kinda hard to tell with health going up and down every second) and what's the condition for winning? (percentages were different every time I won/lose, is it about the difference or some more complicated condition?) Also Ctrl/Shift/Alt controls didn't feel great but maybe it depends on keyboard layout :)
Also, the enemies get harder as you go up branches. They start having more moves (like jumping over attacks or dashing forward/backwards) and also deal more damage, are more aggressive, etc.
Still a very good game, loved the graphics.
I enjoyed the game.
It would be cool if the character sprite could turn around to see which direction it is moving :thumbsup:
A very well-balanced entry. You have great design sensibilities!
@etrealjunior Thanks for playing! The birds gain new abilities as you go up the tree. In the beginning they don't dodge or dash, but as you go they slowly gain those abilities, move faster, attack more aggressively, etc. And the reward was a shiny earring.