A Stable Life by baconharemthug

Content warning: this game contains references to suicide, murder, and sexual violence. Discretion is advised.
A 3D first person mystery game about a man whose life spiraled out of control after being laid off from his stable job.
NOTE: the web version has some issues on Chrome and possibly other browsers which causes the UI elements to be misaligned. It's recommended you play the game in Firefox. If you really want to use Chrome, then note that you may need to click slightly above or below some buttons to trigger them.
The Mac/Linux builds are currently untested; if someone could test them and tell me if they work that would be much appreciated.
EDIT: I hopefully fixed the issue with the cursor not locking on the web app. Unity screen coordinates are terribly designed so the game may have issues running in fullscreen mode on monitors that aren't 1920x1080 resolution.
Controls:
Left mouse: interact
Left control: crouch (Edit: changed to left shift on the web/linux version due to shortcut issues)
Escape: pause
Credit for fonts goes to KineticPlasma (Mechanical) and Robert Leuschke (Are You Serious)
Everything else was made by me during the jam.
Ratings
| Overall | 1098th | 3.241⭐ | 29🧑⚖️ |
| Fun | 1208th | 2.964⭐ | 30🧑⚖️ |
| Innovation | 982th | 3.096⭐ | 28🧑⚖️ |
| Theme | 1275th | 2.893⭐ | 30🧑⚖️ |
| Graphics | 1113th | 3.161⭐ | 30🧑⚖️ |
| Audio | 630th | 3.321⭐ | 30🧑⚖️ |
| Mood | 288th | 3.852⭐ | 29🧑⚖️ |
| Given | 18🗳️ | 33🗨️ |
As for the game itself, it was a great little narrative! I got a little more than half the clues correct by my estimate, but that's probably due to me being a poor detective :laughing:
nice touches of detail overall. and has mood gotten right!
you can add wrong endgames too like you cant solve the mystery.
The story is solid, the ambience and the mood in general. Nice entry.
Maybe some things that could have worked better for me:
* Movement felt clunchy, i got stuck in some places near the bed and the crouch could have some "smooth" movement just to be more immersive
* Some more audio in the game, maybe when inspect, walk, find an important clue
* Highlight interactables when i am close (maybe makes the game too easy not sure) but i think its to consider to deal with "lazy" players
Overall nice game, really made me feel like a detective, the theme was subtle almost only in the title, but i can see there were good game design decisions in the lecture and ending of the game (not punishing the bad choices were a great decision for my perspective). Keep it up!
Cool!
Now, this wasn't a problem, I'm simply a dumbass, but what I feel was unfortunate was how cheapened the gameplay became as soon as I gave the first wrong answer "oh, so I didn't have to pay attention in the first place?" was the first thought that came to mind after correctly clicking the right answer, because the other two were wrong :D
What I think would've been more fulfilling was to still let me choose my theory, and only at the very end tell me how wrong I am.
Other than my nitpicking though, grand execution for a delicate topic! Kudos!
At first i didn't understand i had to exit from the apartment, so be sure to make it clear.
Also i think that even finding all clues, it's hard to guess the right choice at first try.
I agree with @annie-owl about picking the wrong choice. You could create different branches for the story, to encourage the player to play again and to find all endings.
The background music works well for me, it gets me right in to the mood. With high quality assets you can give us a true detective experience!
Last but not least, be sure the dialogue box to be centered on the left, it confused me while reading.
Good job, keep working on it!