{"author_link":"\/users\/arash-ghorban","author_name":"Arash Ghorban","author_uid":1111325,"comments":[{"id":710573,"author_name":"butterfly","author_uid":"butterfly","epoch":1633305191,"text":"it's fun. just needed a few rounds to understand whats going on and the health things don't do anything.\nAmI supposed to be able to spam click everything?\n It goes into title screen at Round3 is that supposed to happen? (as you said, early prototype)\nIs it ready to get rated yet? (early prototype?)","format":"md","likes":1,"spam":"N"},{"id":710597,"author_name":"MickM","author_uid":"mickm","epoch":1633305431,"text":"Interesting premise but I didnt understand the battle part. Just spam clicked the highest attack ingredients first, almost always got everything in (and wrecked the opponent) so not sure if there is a strategy or not?\n\nMenu etc was slick but would have like the core fighting part to have more feedback\/context.\nLet me know if I missed something, happy to revisit. ","format":"md","likes":1,"spam":"N"},{"id":710610,"author_name":"pauljohnprogramming","author_uid":"pauljohnprogramming","epoch":1633305618,"text":"Hey, this is an awesome concept. It's especially appealing to me because I love card games where I can \"conditionally overdraw\" aka choose between playing a couple safe cards or playing a much more powerful combination with negative side effects.\nAs feedback, I would probably tie the stability to the cards themselves instead of tying it to time. E.g. Each card has a \"instability\" value and stronger cards have higher instability. If you play too many cards at once the player will take damage. That encourages players to think if maybe it's still worth it. But in terms of a quick fix, I recommend increasing the \"unstability's\" drop rate, as I was able to play my full hand and never have to worry about it even getting close to zero.\nBut seriously, good job. A card game is incredibly ambitious for a Compo, and you nailed the framework. Plus, your concept really has potential. Overall, awesome.","format":"md","likes":1,"spam":"N"},{"id":710612,"author_name":"Dobryn","author_uid":"dobryn","epoch":1633305632,"text":"Its like chemistry turned into an rpg :)","format":"md","likes":1,"spam":"N"},{"id":710635,"author_name":"Arash Ghorban","author_uid":"arash-ghorban","epoch":1633305850,"text":"@butterfly @mickm hi thank you for playing my game... well spam clicking only works if the mix timer is in your favor and your mix doesn't explode from unstability before the time runs out.\nright now the ai is just playing random cards so there aren't really any strategies.\n\nand about the health... it actually matters... when your or the opponent's health reaches zero the other player wins that round their score( the number in front of your name ) is increased and when you reach a score of 2 you win the match\n\nsorry about the rushed mechanics with more time I could have polished a lot of things, and implement more of my ideas in the game","format":"md","likes":1,"spam":"N"},{"id":710645,"author_name":"Arash Ghorban","author_uid":"arash-ghorban","epoch":1633305955,"text":"@dobryn @pauljohnprogramming Thank you so much for playing my game and Thank you for your kind words\nI will try to increase the drop rate... ","format":"md","likes":0,"spam":"N"},{"id":710666,"author_name":"MickM","author_uid":"mickm","epoch":1633306192,"text":"@arash-ghorban Yea maybe I just got lucky but I won all the fights pretty easily (I think?).\nBattle feedback would also help but I am quite interested in the premise (slay the spire meets potion craft vibes)","format":"md","likes":0,"spam":"N"},{"id":710815,"author_name":"Kora0h","author_uid":"kora0h","epoch":1633308243,"text":"All I need to do is using attack cards without considering stability or other cards am i missing something?","format":"md","likes":1,"spam":"N"},{"id":710841,"author_name":"Arash Ghorban","author_uid":"arash-ghorban","epoch":1633308577,"text":"@mickm @pauljohnprogramming I just adjusted the instability multiplier... Thank you for the help","format":"md","likes":0,"spam":"N"},{"id":710843,"author_name":"Arash Ghorban","author_uid":"arash-ghorban","epoch":1633308610,"text":"@kora0h hi thank your for playing... I just adjusted the difficulty if you'd like you could give it another go.","format":"md","likes":0,"spam":"N"},{"id":711223,"author_name":"Kora0h","author_uid":"kora0h","epoch":1633313434,"text":"@Arash Ghorban I just tried it and now it's much more fun.","format":"md","likes":0,"spam":"N"},{"id":712962,"author_name":"Arash Ghorban","author_uid":"arash-ghorban","epoch":1633344868,"text":"@kora0h I'm happy you liked it. Thank you","format":"md","likes":0,"spam":"N"},{"id":714929,"author_name":"TheGreenWorm","author_uid":"thegreenworm","epoch":1633366225,"text":"I'm not quite sure I got it, maybe indicate what are the different turns in each round on the game page  ? The amount of sprite work is impressive !","format":"md","likes":0,"spam":"N"},{"id":714939,"author_name":"The Lame Brain","author_uid":"the-lame-brain","epoch":1633366321,"text":"I enjoyed your game!\n\nI would suggest a \"Mix\" button that indicates you are finished, mix the current mix. (Kind of like an end turn button?)\n\nAlso need better feed back about what the opponent is doing, it was Round 3 before I realized that this was a fight and I was not just playing with ingredients!\n\nFeedback would also help separate what the ingredients are doing, as it is there is not much to tell what ingredients do.\n\nCheers!\n\n-LB","format":"md","likes":0,"spam":"N"},{"id":714999,"author_name":"OmegaFalcon","author_uid":"omegafalcon","epoch":1633366902,"text":"Didn't completely understand what was going on. Is it like a risk game where I can add more ingredients for a higher score, but risk making the mix too unstable before time? If so, it was pretty fun.","format":"md","likes":0,"spam":"N"},{"id":715012,"author_name":"Ludokultur","author_uid":"ludokultur","epoch":1633366979,"text":"Compo time is always very short for strategy games, but as a fan of all card gamey things I can see this becoming something great with a proper AI (or some kind of opponent system) and more strategies to plan around. Definitely has lots of potential! (Also, bonus points for making a \"real-time turn-based\" game, I think there's a huge unexplored design space there.)","format":"md","likes":1,"spam":"N"},{"id":715083,"author_name":"Acebook","author_uid":"acebook","epoch":1633367510,"text":"I really liked playing it! had trouble understanding it for the first round but once I got the hang of it I knew what was going on. Overall it was a good experience. I did want some more visual feedback for stuff. Maybe a flash if you take damage or if the bottle explodes in your hands. Finally, I'm not sure the background art matched the game well. Super cool game1","format":"md","likes":1,"spam":"N"},{"id":715346,"author_name":"EthanKessler","author_uid":"ethankessler","epoch":1633369434,"text":"An interesting concept! I liked what you were going for but I would've liked more of an introduction to what was happening. Great submission!","format":"md","likes":1,"spam":"N"},{"id":715946,"author_name":"Arash Ghorban","author_uid":"arash-ghorban","epoch":1633374162,"text":"@thegreenworm thank you for playing\u2026 yes you are right the game is a little unpolished at the moment but consider the time being put in is not that much\u2026 i would love to improve and update the game after the jam if people like the idea","format":"md","likes":0,"spam":"N"},{"id":715954,"author_name":"Arash Ghorban","author_uid":"arash-ghorban","epoch":1633374247,"text":"@the-lame-brain thank you for playing and thank you for your ideas \u2026 I\u2019ll be sure to improve on your points","format":"md","likes":0,"spam":"N"},{"id":715977,"author_name":"Arash Ghorban","author_uid":"arash-ghorban","epoch":1633374371,"text":"@omegafalcon yes that\u2019s right\u2026 simply put it\u2019s a realtime turn based risk card game (maybe not so simple after all xD)\u2026\nAnyway thanks for playing and I\u2019m glad you enjoyed it","format":"md","likes":0,"spam":"N"},{"id":715990,"author_name":"Arash Ghorban","author_uid":"arash-ghorban","epoch":1633374438,"text":"@ludokultur thank you for playing the game \u2026 I\u2019m happy to see you liked the game\u2026 I plan to work on the game after the jam\u2026 I hope to hear from you again ;)","format":"md","likes":0,"spam":"N"},{"id":716007,"author_name":"Arash Ghorban","author_uid":"arash-ghorban","epoch":1633374591,"text":"@acebook I\u2019m glad you liked the game\u2026 yes there were many more ideas to be implemented in the game but unfortunately the duration of the jam did not allow me to put them in the build\u2026 and I\u2019m aware that the background was rushed \u2026\nAnyways thank you for playing and the feedback","format":"md","likes":1,"spam":"N"},{"id":716018,"author_name":"Arash Ghorban","author_uid":"arash-ghorban","epoch":1633374671,"text":"@ethankessler Thank you\u2026 glad you liked the game idea\u2026 an introduction or a tutorial of some sort was planned but unfortunately I didn\u2019t get to implementing it during the jam\u2026 maybe after the jam I\u2019ll work on that\u2026","format":"md","likes":1,"spam":"N"},{"id":716884,"author_name":"Wbertrand","author_uid":"wbertrand","epoch":1633381139,"text":"Great concept, and thought it was really fun once I was able to figure out what was going on, but a tutorial or instructions screen would be super helpful! ","format":"md","likes":0,"spam":"N"},{"id":716989,"author_name":"Arash Ghorban","author_uid":"arash-ghorban","epoch":1633381731,"text":"@wbertrand Thank you for playing the game \u2026 and I appreciate the feedback ","format":"md","likes":0,"spam":"N"},{"id":719181,"author_name":"Shootboots","author_uid":"shootboots","epoch":1633390708,"text":"honestly 10\/10 graphics, but feels a bit complex for a jam game, and some people might be turned away due to the complexity. However the core mechanics feel robust and great, honestly would just love a bit more feedback on the icons\/ingredients. (maybe like a fizzling sound when you click on one of the potion ones?)","format":"md","likes":1,"spam":"N"},{"id":719842,"author_name":"c64cosmin","author_uid":"c64cosmin","epoch":1633393524,"text":"This remind me of \"Die in the dungeon\". Really liked that you never know for how long the you need to hold, sometimes you manage to sneak in a new ingredient some times you won't. Great over all, would have been nice to have unending rounds but getting harder and harder.","format":"md","likes":0,"spam":"N"},{"id":723067,"author_name":"Arash Ghorban","author_uid":"arash-ghorban","epoch":1633413851,"text":"@shootboots @c64cosmin thank you for playing my game and im happy you enjoyed it\u2026 i will try to work on those issues thank you for the ideas","format":"md","likes":0,"spam":"N"},{"id":728016,"author_name":"zimny11","author_uid":"zimny11","epoch":1633443998,"text":"Interesting concept for a game, did not see anything like it, from all potion-making games so far.\n\nI was quite confused at the start, but after reading the comment section and trying it out a few time, I think I understand the the idea.","format":"md","likes":0,"spam":"N"},{"id":738551,"author_name":"Arash Ghorban","author_uid":"arash-ghorban","epoch":1633519433,"text":"@zimny11 Thanks for playing my game... I'm happy you guys liked the idea... I will try to improve the user experience and implement some kind of tutorial in the future...","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld49\/wayback-placeholder.png"],"links":[{"url":"https:\/\/arashgh.itch.io\/shakyshaky","text":"Link"},{"url":"https:\/\/arashgh.itch.io\/shakyshaky","text":"Link"},{"url":"https:\/\/arashgh.itch.io\/shakyshaky","text":"Link"}],"metadata":{"g_key":"80104","g_author":"1111325","g_event":"LD49","g_eventkey":"119","g_subevent":"COMPO","g_urlkey":"381062","g_title":"ShakyShaky","g_status":"WAYBACK","g_place":"464","g_commentcount":"31","g_site2_node_id":"267312","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"267312","n_urlkey":"381062","n_parent":"258323","n_path":"\/events\/ludum-dare\/49\/shakyshaky","n_slug":"shakyshaky","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"111325","n_created":"1633136407","n_modified":"1778914095","n_version":"849002","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":9,"_trust":1,"author":111325,"body":"\u200bThis is an early prototype for the Ludum Dare 49 Game Jam\n\nShaky Shaky is an **Unstable** card game.\n\nYou have to mix a few materials before the time runs out.\n\nOf course the time given for each mix is **Unstable** as well! No way to know for sure!\n\n(It's a random number between 4 and 8 seconds)\n\nAs you add different materials to your Mix it becomes more and more **Unstable**\n\nto the point where if your mix's **Unstab**ility reaches zero it will explode in your hands and deal half the damage to you instead of the opponent.\n\nThe more powerful the material you are adding to your mix the more it makes it **Unstable**.\n\nBe careful and have fun!\n\nRemember to give your mix a little **ShakyShaky** before throwing!\n\n\nI hope you enjoy my game!![bgArt.png](\/\/\/raw\/dd2\/b1\/z\/4434a.png)\n\nChange Log:\n\n* Just added a multiplier to the instability so the game becomes a bit more challenging (2 lines)\n* Fixed a bug where the player didn't take damage from self mix explosions (1 line)","comments":31,"comments-timestamp":"2021-10-06T11:23:53Z","created":"2021-10-02T01:00:07Z","files":[],"files-timestamp":0,"grade":{"grade-01":27,"grade-02":27,"grade-03":27,"grade-04":27,"grade-05":27,"grade-06":26,"grade-07":25,"grade-08":25},"id":267312,"love":0,"magic":{"cool":81.850518563798,"feedback":18,"given":17,"grade":26.375,"grade-01-average":3.02,"grade-01-result":464,"grade-02-average":2.56,"grade-02-result":512,"grade-03-average":3.26,"grade-03-result":298,"grade-04-average":3.3,"grade-04-result":367,"grade-05-average":3.2,"grade-05-result":371,"grade-06-average":2.792,"grade-06-result":357,"grade-07-average":2.152,"grade-07-result":389,"grade-08-average":2.543,"grade-08-result":455,"smart":-8.0318001712783},"meta":{"allow-anonymous-comments":"1","author":[111325],"cover":"\/\/\/content\/dd2\/b1\/z\/44320.png","link-01":"https:\/\/arashgh.itch.io\/shakyshaky","link-01-tag":[42337],"link-02":"https:\/\/arashgh.itch.io\/shakyshaky","link-02-tag":[42332],"link-03":"https:\/\/arashgh.itch.io\/shakyshaky","link-03-tag":[42336]},"meta-timestamp":"2026-05-16T06:48:15Z","modified":"2026-05-16T06:48:15Z","name":"ShakyShaky","node-timestamp":"2021-10-15T15:17:54Z","parent":258323,"parents":[1,5,9,258323],"path":"\/events\/ludum-dare\/49\/shakyshaky","published":"2021-10-03T23:01:12Z","scope":"public","slug":"shakyshaky","subsubtype":"compo","subtype":"game","type":"item","version":849002},"text":"\u200bThis is an early prototype for the Ludum Dare 49 Game Jam\n\nShaky Shaky is an **Unstable** card game.\n\nYou have to mix a few materials before the time runs out.\n\nOf course the time given for each mix is **Unstable** as well! No way to know for sure!\n\n(It's a random number between 4 and 8 seconds)\n\nAs you add different materials to your Mix it becomes more and more **Unstable**\n\nto the point where if your mix's **Unstab**ility reaches zero it will explode in your hands and deal half the damage to you instead of the opponent.\n\nThe more powerful the material you are adding to your mix the more it makes it **Unstable**.\n\nBe careful and have fun!\n\nRemember to give your mix a little **ShakyShaky** before throwing!\n\n\nI hope you enjoy my game!![bgArt.png](\/\/\/raw\/dd2\/b1\/z\/4434a.png)\n\nChange Log:\n\n* Just added a multiplier to the instability so the game becomes a bit more challenging (2 lines)\n* Fixed a bug where the player didn't take damage from self mix explosions (1 line)","title":"ShakyShaky","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/270501+270502+270503+270504+270505+270506+270507+270508+270509+270510+270511+270512+270513+270514+270515+270516+270517+270518+270519+270520+270521+270522+270523+270524+270525+270526+270527+270528+270529+270530+270531+270532+270533+270534+270535+270536+270537+270538+270539+270540+270541+270542+270543+270544+270545+270546+270547+270548+270549+270550+270551+270552+270553+270554+270555+270556+270557+270558+270559+270560+270561+270562+270563+270564+270565+270566+270567+270568+270569+270570+270571+270572+270573+270574+270575+270576+270577+270578+270579+270580+270581+270582+270583+270584+270585+270586+270587+270588+270589+270590+270591+270592+270593+270594+270595+270596+270597+270598+270599+270600+270601+270602+270603+270604+270605+270606+270607+270608+270609+270610+270611+270612+270613+270614+270615+270616+270617+270618+270619+270620+270621+270622+270623+270624+270625+270626+270627+270628+270629+270630+270631+270632+270633+270634+270635+270636+270637+270638+270639+270640+270641+270642+270643+270644+270645+270646+270647+270648+270649+270650+270651+270652+270653+270654+270655+270656+270657+270658+270659+270660+270661+270662+270663+270664+270665+270666+270667+270668+270669+270670+270671+270672+270673+270674+270675+270676+270677+270678+270679+270680+270681+270682+270683+270684+270685+270686+270687+270688+270689+270690+270691+270692+270693+270694+270695+270696+270697+270698+270699+270700+270701+270702+270703+270704+270705+270706+270707+270708+270709+270710+270711+270712+270713+270714+270715+270716+270717+270718+270719+270720+270721+270722+270723+270724+270725+270726+270727+270728+270729+270730+270731+270732+270733+270734+270735+270736+270737+270738+270739+270740+270741+270742+270743+270744+270745+270746+270747+270748+270749+270750+270751+270752+270753+270754+270755+270756+270757+270758+270759+270760+270761+270762+270763+270764+270765+270766+270767+270768+270769+270770+270771+270772+270773+270774+270775+270776+270777+270778+270779+270780+270781+270782+270783+270784+270785+270786+270787+270788+270789+270790+270791+270792+270793+270794+270795+270796+270797+270798+270799+270800+270801+270802+270803+270804+270805+270806+270807+270808+270809+270810+270811+270812+270813+270814+270815+270816+270817+270818+270819+270820+270821+270822+270823+270824+270825+270826+270827+270828+270829+270830+270831+270832+270833+270834+270835+270836+270837+270838+270839+270840+270841+270842+270843+270844+270845+270846+270847+270848+270849+270850+270851+270852+270853+270854+270855+270856+270857+270858+270859+270860+270861+270862+270863+270864+270865+270866+270867+270868+270869+270870+270871+270872+270873+270874+270875+270876+270877+270878+270879+270880+270881+270882+270883+270884+270885+270886+270887+270888+270889+270890+270891+270892+270893+270894+270895+270896+270897+270898+270899+270900+270901+270902+270903+270904+270905+270906+270907+270908+270909+270910+270911+270912+270913+270914+270915+270916+270917+270918+270919+270920+270921+270922+270923+270924+270925+270926+270927+270928+270929+270930+270931+270932+270933+270934+270935+270936+270937+270938+270939+270940+270941+270942+270943+270944+270945+270946+270947+270948+270949+270950+270951+270952+270953+270954+270955+270956+270957+270958+270959+270960+270961+270962+270963+270964+270965+270966+270967+270968+270969+270970+270971+270972+270973+270974+270975+270976+270977+270978+270979+270980+270981+270982+270983+270984+270985+270986+270987+270988+270989+270990+270991+270992+270993+270994+270995+270996+270997+270998+270999+271000?authors&parents&superparent"},"object":"objects\/sha256\/85\/8564ed0bdc03f6b270596dc40ad929d271244ba61abe08903aa6b42d845ca3dc","record":"shard-2\/json-live-urgent-v3\/records\/41813bbefc578c9258318c67fbfbecd56f71f57e1a5b2828931d4333920bca8a.json","sha256":"8564ed0bdc03f6b270596dc40ad929d271244ba61abe08903aa6b42d845ca3dc","source":"https","stored_at":1784022367}}