PRISM by Gat
A golden cruiser on the run from enemies in the prism nebula gets into trouble when its reactor becomes unstable. try to escape from encroaching enemies without overheating the reactor. control throttle and coolant in order to keep reactor temperatures in check while simultaneously syncing the shield to light Turbulence. You must also dodge asteroids using excess temperature buildup. Can you get to the exit before capture.
over scoped this one a bit didn't get to add in all the features I wanted
Art & Code: Gat
Music & Sounds: Van - https://soundcloud.com/just_van




| Download | https://gatng.itch.io/prism |
| Browser | https://gatng.itch.io/prism |
| Original URL | https://ldjam.com/events/ludum-dare/49/prism |
Ratings
| Overall | 801th | 3.483⭐ | 31🧑⚖️ |
| Fun | 1119th | 3.069⭐ | 31🧑⚖️ |
| Innovation | 703th | 3.345⭐ | 31🧑⚖️ |
| Theme | 932th | 3.35⭐ | 32🧑⚖️ |
| Graphics | 586th | 3.783⭐ | 32🧑⚖️ |
| Audio | 361th | 3.667⭐ | 32🧑⚖️ |
| Mood | 611th | 3.534⭐ | 31🧑⚖️ |
| Given | 24🗳️ | 35🗨️ |
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Also: I would suggest that the default position for the three color switches on your Prism shield be set to off. I kept dying and couldn't figure out why until I realized that UP is ON and DOWN is OFF.
I am so glad I downloaded the game and tried it! I REALLY REALLY like it! I don't know if there is supposed to be level 2? For me, it just goes to a white screen and never does anything else but play music, but I still had SO much fun with this game. Easily the best thing I have played from Ludum Dare this year.
Cheers! [-LB](https://ldjam.com/users/the-lame-brain/)
Two things: making the turbulence toggles start as active is a bit confusing, and it seems that if you fail to dodge an asteroid no other asteroid appear.
That animation at the start is just perfect.
Sometimes asteroids would glitch out and stay on the screen after I passed them.
I didn't understand the point in coolant.
Overall though, good job creating something interesting and different! :)
It is better to make the explosion screen shorter
The prism mechanic took a while to click for me possibly because the wave for the blue switch on the prism graph looks a bit like a black line which threw me off a bit? Interesting gameplay that felt tense and well balanced, my only issue is that the win and load screens just showed a white or red square over half the screen for a few seconds before reloading, not sure if this is a bug or just unfinished but a win/lose screen would have been nice.