Cthulhu goes to Work by battlecoder

How to Play
You must help Cthulhu on its job. Keep the food trays balanced. Click on an item to pick it, and click again to release it. Items will disappear after a while so be careful. Dropped items decrease your score.. Survive as long as you can!
Note for linux users: You will need to "chmod +x" the "ld49.x86_64" file after unzipping.
Ratings
| Overall | 495th | 3.705⭐ | 41🧑⚖️ |
| Fun | 444th | 3.679⭐ | 41🧑⚖️ |
| Innovation | 692th | 3.359⭐ | 41🧑⚖️ |
| Theme | 150th | 4.192⭐ | 41🧑⚖️ |
| Graphics | 41th | 4.6⭐ | 42🧑⚖️ |
| Audio | 670th | 3.257⭐ | 39🧑⚖️ |
| Humor | 100th | 4.066⭐ | 40🧑⚖️ |
| Mood | 308th | 3.829⭐ | 40🧑⚖️ |
| Given | 38🗳️ | 56🗨️ |
Got to about 250 in score before I started dropping things all over the place.
It took me a while to realize that dropping food of the plate made me lose points, so my super smart cheat wasn't so smart after all... :laughing:
Job is also great, game play is good up to about 150... then it just spammed me :rofl: love it
@jcmonkey @marc-jones true, the clic needs feedback and we will see how to make it more forgiving.
@muros yes, one of the ideas we had, and didn't had time to implement was levels with an end goal
@gradientogames turns out, making a game with a physics engine is hard xD, but yup, we'll tweak the gravity and object's mass to speed it up a little bit. And the fading could be improved, we will try some other options, like blinking, or a timer.
Thanks again to everyone, we are super happy to see people enjoying the game.
Although the appearance from the game's splash screen resembles Heimerdinger (as Alien) from the League of Legends game, it nevertheless attracted attention with a beautiful splash screen
https://youtu.be/8_LZxCDpWIE?t=840
Excellent work on the art and intro cutscene. Even the droopy music significantly adds to the polished presentation of the game. It would have been nice to see some squishy/moist sound effects to add to the comedy of the game, but either way, the game reads quite professionally.
I think the biggest problem I had was the slow start and somewhat bizarre stats balancing of both the physics of the game, the grace-period of screwing up the balancing, and scoring. The slow format of the game makes the game a bit too easy to play: even when I get overwhelmed with too many food items, the point that made me quit the game was when I couldn't reasonably keep the *foods* on the plates, rather than keeping the plates balanced. While I think it was a good idea to keep a scoring system to motivate the player to keep the food from falling, it also became the primary source of frustration for me. As mentioned earlier, I "quit" the game when I realized I couldn't reasonably keep the food on the plate, and raise the score.
I think having stages that reset the food and plate's placement would help provide the player a sense of progression. It might be also interesting to add either a time or score gate to avoid making the "drop food away from the plates" a viable strategy for keeping the plates balanced longer.
Overall, I thought it was a pretty cute minigame. I did think the arcade nature made me feel like this is more of a one-and-done sort of game. I recognize it was the first attempt at exploring the Godot game engine, though, so hopefully with more experience under your plate (pun intended,) the next Ludum Dare games might become more complex.