God Engine by ick

[raw]
made by ick for Ludum Dare 49 (JAM)

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Headphones recommended

Follow ambient tones to navigate latent space.

Use first person camera controls (WASD + Mouse) to move around. Left click to pick up the orb in front of you. Follow distinct sounds to replenish your health and locate the obelisks throughout. Hit the escape key to exit.

Made by Sam Bothun, Holly Newlands, and Reyn Yeager

Models

hand.c4dby herbertvanderwegen - https://www.turbosquid.com/3d-models/hand-c4d-free/297583

Sounds

spaceship hum » low pulsating hum.flac by Timbre - https://freesound.org/people/Timbre/sounds/169859/ electric-cicadas01-.wav by newagesoup - https://freesound.org/people/newagesoup/sounds/344527/ bones clanking sound from Halloween ornament by ChrisReirson - https://freesound.org/people/ChrisReierson/sounds/384030/ Machinery Hum by Jerimee - https://freesound.org/people/Jerimee/sounds/521777/

Plugins

Unity Source Movement by Olezen - https://github.com/Olezen/UnitySourceMovement MudBun by Long Bunny Labs - http://longbunnylabs.com/mudbun/

Ratings

Overall 927th 3.393⭐ 16🧑‍⚖️
Fun 825th 3.357⭐ 16🧑‍⚖️
Innovation 310th 3.714⭐ 16🧑‍⚖️
Theme 1004th 3.25⭐ 16🧑‍⚖️
Graphics 817th 3.533⭐ 17🧑‍⚖️
Audio 486th 3.5⭐ 16🧑‍⚖️
Humor 1115th 2.292⭐ 14🧑‍⚖️
Mood 160th 4.033⭐ 17🧑‍⚖️
Given 24🗳️ 0🗨️

Feedback

FaberNull
04. Oct 2021 · 07:14 UTC
So moody! I really like the way the world forms around you, that and the sound made it delightfully spooky. The ending was cool and made me want to learn more. Great work :smile:
goatrope
04. Oct 2021 · 08:26 UTC
super cool atmosphere. for as brief as this game is, i very much got sucked into the world. and then got jumpscared by the "trees" that you encounter. lol. but great game, fantastic work
JoLu Studios
05. Oct 2021 · 03:29 UTC
Very spooky, great game atmosphere!
Jeff Kerman
06. Oct 2021 · 22:16 UTC
The atmosphere was insane, it was cool how the world formed as you walked. I liked the idea of sound cues leading you around, made it really spooky and engaging immediately. Wish there was more!
Teegan
06. Oct 2021 · 22:24 UTC
wow, the ambiance is rad in this game. Took me a minute to figure out how the game worked, but man is the shader effect cool. I was constantly worried I would be jumpscared, so I'm glad you didn't opt to do that! Really mysterious and cool vibe, and such cool visuals! Great work!
Rashcan
06. Oct 2021 · 23:05 UTC
The atmosphere was really cool! Checkpoints would have been nice. Definitely wish the game didn't just make you restart if you mess up, since I had trouble getting up those stairs. Thankfully it's not too long a game, and I managed it eventually. The ending was abrupt, but intriguing nonetheless!
LDJam user 228990
09. Oct 2021 · 23:04 UTC
Wow, great game and idea. I have one curiosity, how did you manage to render the terrain in that distorted way?
epicureanistik
10. Oct 2021 · 23:52 UTC
I love the art style and atmosphere of the game, the way the mesh generates in front of view looks so good. I think some directional audio panning would have helped, as sometimes it felt like trial and error figuring out where to look for the next marker.
Yaroslav Gozak
12. Oct 2021 · 19:04 UTC
Well, I suppose there should be some sound in the game in order to navigate but I didn't here anything. The idea of holding something (perhaps, it was apple?) in order to see health is pretty cool. I liked this creepy atmosphere and style. The hand is also creepy) So I had to navigate only basing on my visual sense so it is obvious I didn't go too far.
But I liked the idea of darkness and when you feel lost in the world. It's almost like a horror game. In general I would love to play this game with sound working for me. Please, let me know you fix the sound or can tell me what should I do in order to hear something in the game
kjf
13. Oct 2021 · 00:42 UTC
Not sure if it's currently broken but I couldn't seem to pick up the orb with left-click. Nice atmosphere with industrial sounds, would like to see where it goes.