Slime-azon by Macabre
Welcome to Slime-azon newbie!
As the newest slime to the force of Slime-azon delivery services, it's up to you to deliver the mail to every resident in your designated area!
We'll start you off with an easier course for training, and ramp it up after each successful delivery run.
Watch out for debris on the path. Being a slime, your body is very unstable. Even a gentle tap on such things will have you splitting pieces of yourself away until there's nothing left.
Dodge obstacles, and deliver the mail! We here at Slime-azon HQ are behind you all the way!
The Team
- Axcel M. | 3D Artist, Texture Artist
- Lili K. | Project Manager, Technical Artist
- Matt G. | Programmer
- Zachary N. | Concept and 2D Artist

Ratings
| Given | 0🗳️ | 0🗨️ |
This game lacks a good primary gameplay loop. The act of going somewhere without touching objects on the floor is not enough on its own. It needed a time limit or some other way of adding challenge. I think its odd that I can't step on a twig but running into a fence at full speed is ok. Maybe making the walls hurt you would have been a good addition.
Also the game lacks critical feedback. At first I didn't figure out how to deliver mail because I expected to need to press a button even though you only need to get close to the mail boxes. A sound, an animation a particle effect, anything would have made this interaction much clearer. The number that goes down is just not noticeable enough.
I like that the mail boxes have teeth. It's weird and does not fit the style of the game but I think it is funny and adds a lot of personality. Great job on the graphics in general. The game looks very nice and the model quality is great overall.
The music was going on my nerves after a while though.