Unstable Concoction by NeilKleistGao
Unstable Concoction
Background
There are six elements in the world:
- the Arcane
- the Blight
- the Crystal
- the Diffusal
- the Essence
- the Force
The magical reactions among them create this beautiful world. ... And you, are a bottle of potion, who wants to become the greatest alchemist of the world! In order to do so, you shall find the hidden magic circle. But watch out for every step you make, since the chemical you carry may easily get spilled. And then, BOOM! The reaction with the ground might kill you. Also, you may collect elements on the way, and mix it with the chemical inside you to form a new component. You could use the potion you carry to corrupt the door that gets in your way. Do keep in mind that some chemicals are inert and would not react with others. By the way, the reaction with the door could also form a new element and thus changing your chemical. Use your wisdom to solve the puzzles!
How to Play
You can click the ground to move the lovely character. If the destination is not reachable, the movement will be forbidden.
You can collect elements in the scenes. If the given element can't react with the concoction in your bottle, nothing will happen, or you will get a new concoction. You can judge the type of elements and concoctions by the color.
Concoctions in the bottle will be spilled after every movement. The ground blocks may be eroded if they can react. Be careful that you can't move to a null block.
You need to break doors using some specified concoctions, or you can't pass them. When you get the Magic Circle, you win this game. Don't worry about trying! If you make a wrong decision, you can press Z to undo it. You can also press R to restart the whole game. If you want to get back to the level selection menu, just press ESC. Good luck and thanks for your playing!




In order to simplify the game, we decided to release the reaction table here:
Arcane + Diffusal = Crystal
Arcane + Force = Essence
Blight + Crystal = Essence
Blight + Force = Crystal
Crystal + Essence = Force
Crystal + Force = Arcane
Diffusal + Essence = Crystal
Diffusal + Force = Blight
If you get stuck in the game, you could check the table above.
In the end, if you have any question, please leave a comment below!
Ratings
| Overall | 905th | 3.407⭐ | 29🧑⚖️ |
| Fun | 1169th | 3.02⭐ | 27🧑⚖️ |
| Innovation | 655th | 3.404⭐ | 28🧑⚖️ |
| Theme | 676th | 3.615⭐ | 28🧑⚖️ |
| Graphics | 198th | 4.278⭐ | 29🧑⚖️ |
| Audio | 656th | 3.278⭐ | 29🧑⚖️ |
| Humor | 983th | 2.545⭐ | 24🧑⚖️ |
| Mood | 856th | 3.32⭐ | 27🧑⚖️ |
| Given | 26🗳️ | 31🗨️ |
+ Arcane + Diffusal = Crystal
+ Arcane + Force = Essence
+ Blight + Crystal = Essence
+ Blight + Force = Crystal
+ Crystal + Essence = Force
+ Crystal + Force = Arcane
+ Diffusal + Essence = Crystal
+ Diffusal + Force = Blight
personally, it would be very helpful if there is a function to plan the route and execute it. Clicking to move sometimes takes away my patience for repeated attempts
I think that if the core of the game is a variety of elements then maybe each element can have its own characteristics.
You know, like the crystal element, which can be so slippery that the character can't change direction on it, a very classic design.
Or there are elements that affect 3*3 squares instead of one at your feet.
Or there is an element that can react with all other elements.
This would have more potential.
I was stuck on level 3 for a long time until I realized I didn't have to eat the elements but just the doors.I noticed that doors and elements are the same concept except that one blocks the player, which is confusing.
Perhaps a little difference could be made, such as moving around gradually consuming liquid, while elements can refill, but doors cannot. The player starts out empty, so eating the element is the element itself without considering the new element after the reaction.
Overall it's still very good and I really like the grid map style in this perspective
(从b站来,是相同类型的替身呢。 狗头)