Run Under Duress by iajrz
This is a silly platformer -- we mostly worked on getting a few things wrapped: player animations, environment animations, getting the hang of playing music and sounds.
The game is very emphatically not polished; because of our responsibilities we couldn't dedicate as much time as we wanted to the game. I must say I am happy about the concept in the music, it looks like something that could grow up a bit, and about getting the code in place that would allow us to have a smoother start in future game development endeavors.
Only key needed to play is "x".
| Link | https://iajrz.itch.io/run-under-duress |
| Original URL | https://ldjam.com/events/ludum-dare/49/platformer |
Ratings
| Overall | 978th | 3.35⭐ | 22🧑⚖️ |
| Fun | 963th | 3.225⭐ | 22🧑⚖️ |
| Innovation | 1139th | 2.925⭐ | 22🧑⚖️ |
| Theme | 1241th | 2.95⭐ | 22🧑⚖️ |
| Graphics | 1161th | 3.05⭐ | 22🧑⚖️ |
| Audio | 521th | 3.475⭐ | 22🧑⚖️ |
| Humor | 1010th | 2.5⭐ | 16🧑⚖️ |
| Mood | 1068th | 3.105⭐ | 21🧑⚖️ |
| Given | 19🗳️ | 9🗨️ |
@craigalancarroll indeed, while I don't think the game will be expanded upon any more, the tunes were what I enjoyed the most and I think I will expand upon the themes.
The weekend was gruelling :joy: I did the music at the end of Yesterday, the last thing I did on the game, and my brain was mushy - so I stopped before I spoiled it. I am glad you like it.
I did get a bit frustrated at points (I felt like a pinball trying its best to will itself upwards), and at one point I realised mashing the button is sometimes the best strategy which I'm not a huge fan of (although I could only finish the last level when I stopped mashing funnily enough). I think I enjoyed the beginning better when it was a bit more lenient.
I really like the music though, and the animations and sprites are nice.
I think the restart on finish bugged out for me; both texts display over each other and it doesn't restart.
Good work :)
This idea actually has a lot of potential. I have an auto-runner on Google play store with a similarly simple single-input control mechanism. (Tapping jumps. No one plays it - like 4 people have it installed - but really I made it for my nieces and nephews anyway.)