Geiger Cubes by Samuel Hollywood-Summers
Geiger Cubes is a relaxing FPS playground made for Ludum Dare 49 by Samuel Hollywood-Summers.
Shoot some cubes and enjoy the scenery and sounds. Either make your own objectives, or bask in the absence of a task list.
Controls
WASD to move
Click to shoot
Escape key to quit
Controllers might also work, but this is not tested (let me know).
Post-Mortem This is my first game made in Unreal, and to those of you familiar with the engine, it closely resembles the First-Person template, with some changes, additions and improvements. My intention going into the jam was to familiarise myself with the engine, and to play with the new MetaSounds featrure in UE5. I have achieved those goals, and also managed to build a working game, with sounds for all events and interactions featured.
Playing with MetaSounds was great fun. My initial plan was to make an interactive music game, and make extensive use of MetaSounds for this. My priorities, and what I needed to spend time on, changed throughout the jam, and so this did not exactly come to pass (the game design in particular), but the background music is made in MetaSounds from a handful of guitar strum samples and the synthesis capabilities of this new engine feature. Other SFX (including the weapon fire and the stone sfx) also make use of synthesis in the engine, in combination with my designed sound assets. Every sound is implemented with MetaSounds.
All sounds were recorded during the jam, or were edited from library material to make new, derivative sounds during the jam.
I was glad to implement a few last minute polish tasks, such as a custom crosshair and an escape key command to end the game, which is always a great quality of life feature I try to add during jams.
Considering this is my fourth solo jam, and my very first time creating anything in the Unreal Engine, I am very pleased with the outcome, but I do want to explore the possibilities for both generative music, and interactive music, in MetaSounds, to a much deeper level than I could manage during the jam. I would also appreciate your feedback and suggestions, so please do leave feedback in the comments section, or reach out.
https://www.samuelhollywoodsummers.com/
| Itch page with Windows download | https://esspeehaichess.itch.io/geiger-cubes |
| Original URL | https://ldjam.com/events/ludum-dare/49/geiger-cubes |
Ratings
| Overall | 1500th | 2.52⭐ | 27🧑⚖️ |
| Fun | 1463th | 2.52⭐ | 27🧑⚖️ |
| Innovation | 1509th | 2.12⭐ | 27🧑⚖️ |
| Theme | 1521th | 1.979⭐ | 26🧑⚖️ |
| Audio | 465th | 3.538⭐ | 28🧑⚖️ |
| Humor | 1209th | 1.957⭐ | 25🧑⚖️ |
| Mood | 1333th | 2.66⭐ | 27🧑⚖️ |
| Given | 24🗳️ | 32🗨️ |
I love the sound: very juicy. The "pop" of the gun and the collision sounds are great! And nice and calm music.
The graphics look very good. Nice "mate reflective" walls.
You asked for the feedback so here it is:
I think this space can become a kind of Interactive DSP Sound Lab:
You could implement various objects that can be fired with different acoustics / weight / material etc.
The ability to turn off the music to experience pure acoustic tests of collisions of various objects or the music is in the center playing from source that you can move around into another objects.
Happy Unrealing :musical_note: It was pleasant experience for the :ear: :ear: