Geiger Cubes by Samuel Hollywood-Summers

Geiger Cubes is a relaxing FPS playground made for Ludum Dare 49 by Samuel Hollywood-Summers. gLNkFj.jpg Shoot some cubes and enjoy the scenery and sounds. Either make your own objectives, or bask in the absence of a task list.

Controls

WASD to move

Click to shoot

Escape key to quit

Controllers might also work, but this is not tested (let me know).

Post-Mortem This is my first game made in Unreal, and to those of you familiar with the engine, it closely resembles the First-Person template, with some changes, additions and improvements. My intention going into the jam was to familiarise myself with the engine, and to play with the new MetaSounds featrure in UE5. I have achieved those goals, and also managed to build a working game, with sounds for all events and interactions featured.

Playing with MetaSounds was great fun. My initial plan was to make an interactive music game, and make extensive use of MetaSounds for this. My priorities, and what I needed to spend time on, changed throughout the jam, and so this did not exactly come to pass (the game design in particular), but the background music is made in MetaSounds from a handful of guitar strum samples and the synthesis capabilities of this new engine feature. Other SFX (including the weapon fire and the stone sfx) also make use of synthesis in the engine, in combination with my designed sound assets. Every sound is implemented with MetaSounds.

All sounds were recorded during the jam, or were edited from library material to make new, derivative sounds during the jam.Geiger Cubes Thumb.jpg

I was glad to implement a few last minute polish tasks, such as a custom crosshair and an escape key command to end the game, which is always a great quality of life feature I try to add during jams.

Considering this is my fourth solo jam, and my very first time creating anything in the Unreal Engine, I am very pleased with the outcome, but I do want to explore the possibilities for both generative music, and interactive music, in MetaSounds, to a much deeper level than I could manage during the jam. I would also appreciate your feedback and suggestions, so please do leave feedback in the comments section, or reach out.

https://www.samuelhollywoodsummers.com/

Ratings

Overall 1500th 2.52⭐ 27🧑‍⚖️
Fun 1463th 2.52⭐ 27🧑‍⚖️
Innovation 1509th 2.12⭐ 27🧑‍⚖️
Theme 1521th 1.979⭐ 26🧑‍⚖️
Audio 465th 3.538⭐ 28🧑‍⚖️
Humor 1209th 1.957⭐ 25🧑‍⚖️
Mood 1333th 2.66⭐ 27🧑‍⚖️
Given 24🗳️ 32🗨️

Feedback

achef122
05. Oct 2021 · 14:20 UTC
Not familiar with unreal engine or its metasounds feautre and technicalities of it, but the background music is nice and relaxing and its aslo what i paid attention to, since you said yourself sound was priority not the gameplay.
khaotom
05. Oct 2021 · 16:20 UTC
It's a nice practice project, and I hope you will be able to realize more of your goals in the next one!
Binary Systems
05. Oct 2021 · 17:09 UTC
Pretty fun little tech demo. Is there some kind of real-time foley mixing going on when the boxes hit each other?
Drunk Wizard
05. Oct 2021 · 17:09 UTC
This is a cool prototype and for me, felt like a proof of concept for a relaxed, exploratory adventure game, that focused on ambiance and sound design :) I would love to see a little puzzle game with this rubberball-shooting gun with some platforming, exploring a nice little floating island to chill vibes in the background :)
Zahab_AQ
06. Oct 2021 · 15:18 UTC
This was such a relaxing experience! While I know little about MetaSounds, I did really like the sound design of the game. The music was relaxing, and I liked how different materials had different sounds (especially the metal cubes, they sounded very authentic). I liked the sandbox of the whole thing. I understand that there was little game design since that was not your goal, so I would love to see what you come up with once you've gone into the depths of this new tool (?) !
Itzemii
06. Oct 2021 · 19:03 UTC
Unfortunately I only have a Mac. But I watched the video clip.
I love the sound: very juicy. The "pop" of the gun and the collision sounds are great! And nice and calm music.
The graphics look very good. Nice "mate reflective" walls.
Abregado
07. Oct 2021 · 19:25 UTC
Congrats on your first Unreal engine project :D Very relaxing, as it says on the tin.
🎤 Samuel Hollywood-Summers
08. Oct 2021 · 16:29 UTC
@binary-systems There are a bunch of short impact sounds per block type. On a collision, a random file from a selection is played, with some pitch randomisation and with volume tied to the velocity of the cube at the moment of collision. The stone block also has a low thud element added through sine wave synthesis in MetaSounds. So that you don't get too many sounds triggered by all the physics collisions, once a sound is triggered, another one can't be played for a certain amount of time, which I have randomised between 0.1 and 0.2 seconds. This randomisation helps the sounds feel natural rather than rhythmic or artificial.
Quoc
08. Oct 2021 · 20:55 UTC
Cool game. I also use Unreal Engine and I really glad that others use this Engine for the game jam as well. The music is nice and fits well to the game. It was fun to play
FALKon2246
09. Oct 2021 · 08:35 UTC
Nice game!
NinjaCatz
09. Oct 2021 · 13:27 UTC
It looks like this is a standard project in UE. Is the whole gameplay about shooting balls at cubes? I did not understand...
🎤 Samuel Hollywood-Summers
09. Oct 2021 · 14:42 UTC
@ninjacatz Yeah, have you read the description? I modified the first person template, adding textures, sounds (the main focus) and music, and adjusting the mass of some cubes. My intention was to learn Unreal and MetaSounds, focusing on audio triggering, procedural music and using a combination of designed sound effects and synthesis within MetaSounds. No focus on gameplay this jam.
RIBOUT Horace
10. Oct 2021 · 12:17 UTC
Congrats on learning new softwares ! It's always hard to take the first step. It's a bit sad that the shooting sound is too present (as it deflect our attention from the calm soundscape/ambiance/music behind and barely ear the reaction sound which seem more important).
Jeff Kerman
10. Oct 2021 · 19:36 UTC
Very cool demo. I have not got into unreal myself but this is super cool. It did make me sad that I couldn't get a good framerate with my gfx card. Looking forward to seeing what you do in the future.
wheybags
11. Oct 2021 · 21:25 UTC
Nice! Good way to make a sound-focused jam entry :D
jk5000
12. Oct 2021 · 08:08 UTC
I wish there was some gameplay. But the sounds and the music is really good.
rufson
12. Oct 2021 · 19:13 UTC
Interesting sound experiment, congratulations on learning MetaSounds in Unreal. It is worth noting that the cubes emphasize the immersion not only with sound but also with weight.
You asked for the feedback so here it is:

I think this space can become a kind of Interactive DSP Sound Lab:

You could implement various objects that can be fired with different acoustics / weight / material etc.
The ability to turn off the music to experience pure acoustic tests of collisions of various objects or the music is in the center playing from source that you can move around into another objects.

Happy Unrealing :musical_note: It was pleasant experience for the :ear: :ear:
jelch
13. Oct 2021 · 18:31 UTC
Cool demo. My mom always said "Great sounds make a great game"- you have the sound, now you just need the game!