Snowbody's Mountain by WeAreDev

Help this unstable snowman to find his beloved hat
to cool down and re-unite his body parts.
Our snowman is quite resistant to headache,
so don't worry about his head flying around
But don't let it touch the ground!

Reunited with his hat the snowman seeks for a broom
to someday find the master of all brooms.
Controls:
A/D: move left/right
Space: jump
| Windows Build | https://wearedev.itch.io/snowbodys-mountain |
| Original URL | https://ldjam.com/events/ludum-dare/49/snowbodys-mountain |
Ratings
| Overall | 609th | 3.628⭐ | 76🧑⚖️ |
| Fun | 824th | 3.358⭐ | 76🧑⚖️ |
| Innovation | 424th | 3.608⭐ | 76🧑⚖️ |
| Theme | 303th | 3.993⭐ | 76🧑⚖️ |
| Graphics | 435th | 3.933⭐ | 77🧑⚖️ |
| Audio | 462th | 3.541⭐ | 76🧑⚖️ |
| Humor | 534th | 3.288⭐ | 75🧑⚖️ |
| Mood | 669th | 3.493⭐ | 74🧑⚖️ |
| Given | 211🗳️ | 169🗨️ |
Thanks for playing!
~ MinorSeven from WeAreDev
I gave it my best shot but it was very hard! before you get the hat it is very difficult to move haha :p
a very good all round package. well done!
Update: So I'm stupid and I just realized you can jump. That certainly helps a lot XD!
TL:DR in my opinion, adding checkpoints or make the level shorter coupled with calm rather than upbeat BGM would've improve the gameplay experience significantly because of the reasons above. Thanks for the game :D !
Very good job overall! I enjoyed it.
We are aware that the game is very challenging, so congrats to everyone who completed it and thank you all for playing!
The music guy (me) is btw always happy if people like the sound of the game
~ MinorSeven from WeAreDev
The second thing I found cool is the choice of sound when you die, it fits in the music which I'm sure was the intent. That's a nice and noticeable detail that does something for me.
As for the game mechanics, the concept is good, I'm the type to enjoy this kind of die and retry games but I found it might be a tad too frustrating to start. I would personally prefer slightly more forgiving physics but it's subjective.
A way to make it more encouraging without changing the current physics could also be to make distances to make it to the next part slightly shorter.
Otherwise, finding a way to make the roll inertia a bit faster while keeping things playable would be ideal.
For example, during my first playthroughs, it was not so much the difficulty of balancing the head on the body that was frustrating but the time it takes to reach the first tree.
The normal platforming part is a nice break from the rolling part but could be slightly longer so I can get a bit of relief before attacking the more challenging parts.
One detail that I found inconsistent is the snowy branches where the head can actually roll instead of breaking as I first expected.
There is no visual cue that they're actually safe to drop the head on.
Otherwise very cool game! Good job.
I was happy to move forward a meter x)
Honestly, the only real suggestions I have for improvement would be to have a couple parallax layers for the snow so some of it looks like it's farther off into the distance, maybe make the snowflakes rotate a bit as they fall down, and if you could make the shadow on the head move around like the light is coming from a specific part of the screen instead of spinning with the head. And these are all REALLY MINOR things in my opinion lol. Your entry has gotten one of the highest ratings I've given this whole jam. Great job! :smiley:
I didn't quite have the patience for this sort of game, but I think there's definitely an audience for this game!
Btw, the idea is super cool. I definitely will play it a finished and tested version of this game.
In terms of what I would improve if you continue development on this, besides checkpoints as others have mentioned is that I'd make the jumps more consistent mainly. I found I could get a better jump if I made sure I was holding forward before I pressed jump. if I tried to jump and then move I would sometimes have a lower jump, and that was particularly punishing on the falling platforms. Also Jumps on the branches seem to vary not sure if there was a specific way I was meant to jump on them?
There were a lot of nice little touches on this, The main menu and death scene were quite nice and the music change was pretty good. Starting of the level with a nice pan of where to go was also pretty helpful. Stretch and squash animation was great, liked the blinking head and the pipe smoke snowflakes. Some cool ideas with the level design, hitting the head up the tree and dashing forward to catch it was cool.
Overall I had a good time playing, nice job!
~ Greetings from the designer of this game. :snowflake:
I like the visuals and the music fits them well. The game itself is haaaard. It took me a lot of time to get the hang of the head control. It would be very nice if there would be some checkpoints. The lack of those really discourages from trying again if you screw up somewhere far from the start.
I was quite dismayed to discover that the side of a box also counts as "ground", when I tried to use it to save my head from falling :grinning: