CHEMYKAL by RicardoBusta

Game about mixing unstable concoctions into a cauldron so it does not explode.
The name is a play with Chemical and CMYK
How to play
Controls
WASD for movement Mouse for looking around Space bar for jumping E for interacting with objects
Objective
Deliver the requested potion by the cauldron. As the time goes by, the cauldron will grow unstable. Every potion you deliver, the difficulty will grow, and new colors with more complex recipes can be requested. Use different tools for extracting colors, combining them, diluting for having lower amounts or concentrating to restore the opacity. Tools have in-game descriptions that might help to understand how they work.
The cauldron tells your objective. It's content is growing unstable, and you need to add a potion of the same color to make it stable again. However, as it grows in levels, it will start to request more difficult potions and grow unstable faster.
The combiner combines two potions with different colors into one, by adding it's components. Add one potion on each side and hit the button to combine. Both flasks must be filled with some kind of potion to have effect.
The extractor is used to create a potion from a source material. Add the source material on top, then an empty flask below, and push the button to make it happen.
Diluter is used to set the potion alpha value to 0.5. This is useful when combining colors to achieve lower %
Concentrator is used to increase the alpha of the potion back to 1, no matter how much it was before.
Remarks
Unfortunately I did not had time to add a game over screen or tutorials in-game You know the game is over when the input gets blocked when the bar runs out.
| Source Code | https://github.com/ricardobusta/ludumdare49 |
| HTML5 Jam Version | https://busta.dev/ludumdare49/jam/ |
| Windows x64 | https://github.com/ricardobusta/ludumdare49/releases/tag/v1.0.0 |
| HTML5 Post-Jam | https://busta.dev/ludumdare49/play/ |
| Original URL | https://ldjam.com/events/ludum-dare/49/chemykal |
Ratings
| Given | 3🗳️ | 5🗨️ |
I added description in the text above, also uploaded a fixed version of the game where you can actually deliver potions in the cauldron.
I was able to play through a bit of the game anyway, but ran into the same issue as Wendel regarding dilution - I couldn't figure out how to make a 50% Y potion.
I think there's a good hook to the "unstable" theme in this, but it needs more narrative dressing to sell it. I want to be a kooky witch throwing "eye of newt" and "fuzzy bat wings" into the cauldron while it bubbles, then just as the cauldron's about to explode I ladle out a fantastic potion and hand it to some creeped out villager in the doorway. The core mechanic is solid, though. (:
Will see if I can make an improved version as a post-jam thing.