The Mines by Izzo
Escape the mines before you run out of oxygen, but beware of the ghosts!
WASD - Movement
Left Click - Dig, Refuel
LCTRL/L - Toggle Lantern
Tip: Use the lantern on the ghosts.

Art: Thomas Coleman (@teciimedia - tecii.artstation.com)
Programming/Design: Izzo, Jimmizi, Arcades
Audio: Dalton Messmer (messmerd): https://soundcloud.com/messmerd/tracks, Cephalo: https://soundcloud.com/cephalojams
Ratings
| Overall | 1275th | 3.068⭐ | 24🧑⚖️ |
| Fun | 1320th | 2.818⭐ | 24🧑⚖️ |
| Innovation | 1380th | 2.591⭐ | 24🧑⚖️ |
| Theme | 1505th | 2.159⭐ | 24🧑⚖️ |
| Graphics | 932th | 3.409⭐ | 24🧑⚖️ |
| Audio | 570th | 3.409⭐ | 24🧑⚖️ |
| Humor | 1137th | 2.227⭐ | 24🧑⚖️ |
| Mood | 945th | 3.227⭐ | 24🧑⚖️ |
| Given | 24🗳️ | 23🗨️ |
I also like the initial screen, which is even a bit animated. The sounds are good. The meshes are nice. The (ambient) lighting in the dark would need some work.
I'd increase the camera FOV a bit.
Unfortunately, in several tries I was always killed, so neither I made it out alive :( I guess the difficulty is alright, it is I, who is lame -- good job altogether! :flashlight:
Alas, I didn't survive and and unfortunate alt-tab crashed the game for me. It really a cool concept.
I would suggest to add an animation when the player "swing" the pickaxe on the air or on a wall not dig-able. I was confused at the start if my mouse click was working or not.
The gameplay however was quite dull Abit too slow. I see you were trying to build tension and that's great just make sure the players still have something to strive for. Even text files to find would have went along way.
Great mood and you tackled unreal 4 so good on you.
Now get out there and review some games so you can get a rating!
Really like the sound and vibes of this game. Look like SCP in caves)
The game could use a bit more work, but it's decent for a jam.