Unstable Caves by notime4games
Unstable Caves.
Have fun!

| Link | https://notime4games.itch.io/unstable-caves |
| Link | https://www.dropbox.com/s/zf859pj97m3480r/unstable_caves_source.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/49/unstable-caves |
Ratings
| Overall | 211th | 3.609⭐ | 25🧑⚖️ |
| Fun | 183th | 3.609⭐ | 25🧑⚖️ |
| Innovation | 194th | 3.565⭐ | 25🧑⚖️ |
| Theme | 108th | 4.065⭐ | 25🧑⚖️ |
| Graphics | 119th | 3.87⭐ | 25🧑⚖️ |
| Humor | 315th | 2.5⭐ | 19🧑⚖️ |
| Mood | 422th | 2.75⭐ | 22🧑⚖️ |
| Given | 26🗳️ | 0🗨️ |
Might be nice if you could use the same button to pickup/drop things, rather than having one button per object type.
And I wasn't quite sure what the rules were about when exactly rocks would fall. I guess that does fit the theme, but for some reason when a game is on a strict grid I expect it to have really rigid, legible mechanics. But I suppose there's no reason it should.
Speaking of the theme, this is a really nice interpretation of it.
Although I did have some criticisms, I found they didn't really affect my experience of the game that much and ended up rating it highly.
Thank you for this game!
I will say, it's a little unclear how exactly the supporting systems work. I was usually not quite sure specifically which blocks would fall when I mined a tile or removed a support.
Overall, good start.