You can do it, Astro Pup! by benskca

[raw]
made by benskca for Ludum Dare 49 (JAM)

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Astro Pup is known across the galaxy for his bravery and charisma, but today he faces his greatest challenge yet - caught in an asteroid field, his ship damaged and spinning out of control, Astro Pup is stranded and all hope seems lost!

Despite overwhelming odds, Astro Pup stands tall - why? Because he knows that he can do it!

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Ratings

Overall 930th 3.391⭐ 25🧑‍⚖️
Fun 1122th 3.063⭐ 26🧑‍⚖️
Innovation 1147th 2.917⭐ 26🧑‍⚖️
Theme 779th 3.5⭐ 26🧑‍⚖️
Graphics 940th 3.396⭐ 26🧑‍⚖️
Audio 895th 2.804⭐ 25🧑‍⚖️
Humor 615th 3.152⭐ 25🧑‍⚖️
Mood 1071th 3.104⭐ 26🧑‍⚖️
Given 17🗳️ 24🗨️

Feedback

Miss_iiV
04. Oct 2021 · 23:16 UTC
HTML5 link is giving a 404 :<
🎤 benskca
05. Oct 2021 · 02:28 UTC
@miss-iiv thanks for the heads up! Its working now!
dsoberdan
05. Oct 2021 · 02:39 UTC
I replaced the two fuel tanks, but the others were on a part of the ship I couldn't access . Not sure if it was intentional, but couldn't get passed that. It was cool though!
Miss_iiV
05. Oct 2021 · 02:52 UTC
Great game! Super cute too. Took me a bit to get use to the gravity, but overall fantastic job.
RumiaObsessed
05. Oct 2021 · 02:52 UTC
Fun game! I really liked the art work and the chaotic nature of the environment.
🎤 benskca
05. Oct 2021 · 09:25 UTC
I've added a walkthrough to the bottom of the itch.io page in case anyone gets stuck, thanks for the feedback everyone!
Nekuake
05. Oct 2021 · 10:57 UTC
Great work! It was a nice short game. Carrying the black matter was quite hard! Really loving the design of the dog.![photo_2021-10-05_12-53-16.jpg](///raw/a23/f2/z/46eb3.jpg)
gasgiant
05. Oct 2021 · 17:02 UTC
It kind of feels like Among Us without social play.
Quite Good
05. Oct 2021 · 20:18 UTC
The dog design is super cute and a great mascot for your game. I liked the space puzzle mechanic of collecting materials using inertia.
LiamColeE
06. Oct 2021 · 21:36 UTC
Very fun, played through to the end. only thing I wish there was were more challenges that could be failed like with the anti matter. fun concept though
Hobzone
06. Oct 2021 · 21:41 UTC
Sound design is a little annoying with the hit feedback but the art is cool and the control where really pleasant to use. I enjoyed it, well done :)
Iori Branford
08. Oct 2021 · 01:29 UTC
Nice work. You can really feel the struggle as the rocks are throwing you off constantly.
Helen
11. Oct 2021 · 17:21 UTC
Cute puppy <3 After reading the play through I could manage to win the game. My problem was that I didn't know I should click to provide power.
I was really struggling typing in the numbers while flying across the room xD
Funny game :) and well done!
ZacharyPinkham
12. Oct 2021 · 22:30 UTC
Fun little game! I like the drawing of Astro Pup and the floating controls worked nicely, but I wasn't a big fan of needing the walkthrough below the game in order to figure out what I had to do. My biggest complaint was actually the sound effect of the ship being hit, I don't think it really added anything and was more annoying than anything else. Still, it was a fun time!
voodinator
20. Oct 2021 · 15:55 UTC
Quite fun game. Great art. Fits the theme very well. Music a little bit to repetitive and annoying for my personal taste. Definitely reminded me of Among us. Great you had all the instructions on the left. Only got stuck at the start because i didnt knew i could open the closed doors and thought i had to do something different with the power. I would recommend to allow numpad keys for entering the code aswell. Overall nice entry, congrats
VarunDevs
21. Oct 2021 · 03:43 UTC
Good one
2CCs
21. Oct 2021 · 05:33 UTC
This was a nice, cute game! I got way more into it than I'd expected.
negator2vc
21. Oct 2021 · 08:11 UTC
Fun game with good art and mechanics! Love it!
Though the part when you have to carry the core without touching walls was a little unfair to those of us dexterity challenge players ;-)
Also the help screen at the start would have been better if it's was available through a key shortcut instead (for example I only "guessed" to click on the power panel only by reading about it in the walkhrough since every other action use only the keyboard)
Great job!
EvanGreenwood
21. Oct 2021 · 09:32 UTC
Wow, that was tricky. It felt very true to the theme, and I felt like the different tasks gave rewards on different interesting axis (like the shields stopped the asteroids causing the shaking). Like it functions like a Metroidvania, but with novel upgrades. The game has a lovely sense of discovery about it.

It did feel a bit confusing at the start, but I'm not sure how you fix that. The visual language isn't super clear at the beginning (everything is dark, and it's not clear where things need to be put, it's a lot to take in), but after placing the fuel the rest of the game makes a lot more sense. Maybe if there was a slightly easier goal right at the start that teaches how the picking up and placing works then the very beginning would feel a bit smoother.

Also, a very cute doge.