Instabilliards by TastiHam
3D Billiards with energy balls and unstable crystals.
Shoot balls loaded with energy into the unstable crystal cubes until they break. Stored energy is represented by color from green (low) to red (high). Crystals break after reaching a certain threshold. Energy is generated and stored in the balls based on the speed of each collision and released when hitting a crystal. The ball that breaks a crystal gets destroyed and excess energy is added to the total score.
I didn't really have time to add a win screen or different levels, but the game is supposed to be over when all crystals are destroyed.
Also, the balls are meant to be unstable as well and explode when loaded with too much energy, but since I had no time to add audio / visual feedback for the exploding balls I felt like it would be too confusing, so I removed it for now.
Controls:
Mouse - Aim and hold left mouse button to shoot by moving the cue forward
R - Restart level
Esc - Quit game

You can move around freely while balls are in play and moving using wasd, shift, space and left alt / ctrl.

Thanks for playing!!
| Link | https://tastiham.itch.io/instabilliards |
| Original URL | https://ldjam.com/events/ludum-dare/49/instabillards |
Ratings
| Overall | 1148th | 3.208⭐ | 26🧑⚖️ |
| Fun | 756th | 3.417⭐ | 26🧑⚖️ |
| Innovation | 194th | 3.854⭐ | 26🧑⚖️ |
| Theme | 1432th | 2.5⭐ | 26🧑⚖️ |
| Graphics | 1017th | 3.3⭐ | 27🧑⚖️ |
| Mood | 1145th | 3.022⭐ | 25🧑⚖️ |
| Given | 32🗳️ | 24🗨️ |
Thank you all for the great feedback!
I have addressed some of the issues you brought up. All balls should now stay inside the play area and the sensitivity and cue speed are more consistent :)
I realize it is difficult as a solo-dev, but some kind of sound/music would have really helped. A solid effort none-the-less
Thank you all for the feedback! I probably should've just put in some free chill music at least since I opted out of the audio rating anyway. I'll keep it in mind for next time :D
@david-price Real life you say? Maybe I could try to make a VR version haha
I think the camera is aiming a bit too much down : the only part that you can look while shooting is the top of your screen which can be a bit annoying, but it's not that much of a problem.
I find that it's hard to estimate the strength you'll put in the ball when shooting, I guess it would have been more understandable to have a kind of strength gauge to evaluate your shots.
Otherwise great job, I find it really cool !