Frosty Wobble by Ghuyajil
You are Frosty the Penguin and you have to ~~find your way home~~ collect a bunch of magic snowflakes through a very wobbly mess of water and ice.
Challenge: find the Easter egg featured in the last screenshot
Credits: - Marie-José Vincent: Art, Game Design - Stephan van der Feest: Programming, Animation, Music, Audio, Game Design
All artwork, animation, music, audio, game design and game code were made during the jam.
We had loads more ideas and also quite a bit more artwork already, but no more time ;) so expect a post-jam version with a bigger world and more enemies, traps and abilities.
After LD bugfixed version: fixed enemies not moving and not triggering, fixed infinite dash bug, fixed pause menu not appearing, minor camera tweak.

Ratings
| Overall | 992th | 3.339⭐ | 30🧑⚖️ |
| Fun | 811th | 3.37⭐ | 29🧑⚖️ |
| Innovation | 1351th | 2.63⭐ | 29🧑⚖️ |
| Theme | 1422th | 2.537⭐ | 29🧑⚖️ |
| Graphics | 860th | 3.482⭐ | 30🧑⚖️ |
| Audio | 432th | 3.574⭐ | 29🧑⚖️ |
| Given | 23🗳️ | 32🗨️ |
Good points made, those are exactly the issues we still have with it. The Esc button should have worked so we're going to put up an update with that fixed; as well as the creatures: apparently they bugged out in the game build so that they don't move and also don't hurt you :sweat_smile: will be fixed in the bug fix version as well.
I did find the easter egg :)
Oh and I spent way too long at the start trying to ride the turtle :D
Unfortunately I don't know if it's because of your new camera tweak or not, but as the camera follows the penguin very closely, it jumps a lot every time I die and splash back in the water. Otherwise the camerawork is fine, it's really just the respawn point that was an issue.
I enjoyed your take on the theme. Well done!
@devundead It's Unity's Input System that handles the keys, you'd expect it to know azerty etc... But good to know - and if we'd publish it we'd make the keys configurable of course.
@barrier did you not see the snowflake counter in the top left corner, like in the screenshots? Oh, maybe I have the anchors set incorrectly for that \*oops\*
Yes, it was a very quick fix that messed up the camera smoothness on respawn; I took that loss for now as the main camera movement now does work much better and I had to work rn, will probably do another bug fix over this one ;)
Thanks for testing and for the compliments :) hope you found the snowflake counter now!
Thats what I get for buying a extra wide monitor :D

When I saw the turtle I was a long time pressing A without anything happening, I would enter visual feedback! Good job
We're aware of the not jumping bug (as well as the likely cause), and the camera movement definitely needs some polish indeed, but thanks for the feedback.
I really loved the music and the progression. It made the whole game super fun - made me feel like i was getting better and better the whole time. Really really well done :)
Just 3 quick peices of feedback:
1. Adding Cayote time to your jumps will make the platforming feel much much cleaner. Cayote time is where if you run off a platform and jump it still lets you jump. it's a short window of like a half a second or something, and it feels really good.
2. Perspective is really really important in a platformer (in terms of relational distance between objects), and it felt like because the camera was so tightly tied to the player i couldn't always get a perspective of where i was or where i was moving to.
3. When the player dies, it helps to have a small transition - even just waiting a brief second with a "oof" or a particle effect for the penguin disappearing makes a big difference. It gives the player a small breathing window to be able to process what just happened. Short respawn times are really good, but too short and it can be disorienting.
Otherwise, this was fantastic!! The music and the sound effects and the progression were so so good.
Really well done :)
PS - found the egg :grin:
Valid points of feedback as well; the camera was a bit smoother before but had a huge deadzone, but I didn't want to really change it anymore after the jam since that's not fair ;)
The 'dying' transition was planned to be falling into the water and the penguin setting off to swim back to the last point where he could reach a shore, the jump out of the water - so that you feel that he's not actually dying. But, not enough time ;)
And also agreed that the physics definitely need a few more iterations to be snappy and feel great.