Fickle Fortune by Tobias Maushammer

[raw]
made by Tobias Maushammer for Ludum Dare 49 (JAM)

ficklefortune-title3.png

Honey,

grab the backpack. It's time to LOOT the DUNGEON!

:smallorangediamond:Your Quest

  • AVOID dangerous obstacles!
  • GRAB all the loot!

:smallorangediamond:Your Tools

  • Mouse: Grab Loot
  • A/D: Move left/right
  • Space: Jump

:smallorangediamond:Careful

You may be an IMMORTAL DEMON FROM HELL, but a brick to the shin hurts like heaven!

FickleFortuneGameplay02.gif

Ratings

Overall 511th 3.696⭐ 25🧑‍⚖️
Fun 1019th 3.174⭐ 25🧑‍⚖️
Innovation 535th 3.522⭐ 25🧑‍⚖️
Theme 823th 3.457⭐ 25🧑‍⚖️
Graphics 33th 4.625⭐ 26🧑‍⚖️
Audio 941th 2.609⭐ 25🧑‍⚖️
Humor 1010th 2.5⭐ 23🧑‍⚖️
Mood 685th 3.477⭐ 24🧑‍⚖️
Given 11🗳️ 10🗨️

Feedback

Rocketcat241
05. Oct 2021 · 08:00 UTC
Interesting idea, it feels really difficult to stack up all the loot while also moving past it all so fast. If there was some way to 'stash' it that would be great, it'd also allow for longer runs. The graphics look great and with some audio I'm sure it would feel like a really polished game.
PQuiskamp
05. Oct 2021 · 08:01 UTC
Definitely an interesting game. Great visuals and very polished. But at Times the player takes random Damage or at least form a unknown source. Overall, great work!
🎤 Tobias Maushammer
05. Oct 2021 · 08:42 UTC
The Damage from unknown sources is probably from the bricks lying around. They are very hard to see at times :)

Thanks for your feedback!
Apandso
05. Oct 2021 · 18:17 UTC
Very cool and fun idea! And very good looking too :)
It can be really addicting with smaller rounds and progression between them.
Good job!
Loig
05. Oct 2021 · 18:26 UTC
I very like the look of this game.

I however had difficulty to control the character: move left/right while jumping and catching loot with the mouse is too much for me (also, it took me some time to realize that I had to grab the loot and then drop it in the bag, at my first tries I was just clicking on it).
LDJam user 258516
05. Oct 2021 · 18:38 UTC
Amazing desgin and wonderfull idea, and the graphics are terrific! Im my computer the screen become a little to dark, and the character is too fast to me, controlling the bag to not let everthing fall is a quite hard(but I think that's the idea.) I gonna try it later gain. Great work guys!
Daniel Malcher
05. Oct 2021 · 18:56 UTC
I love the visuals, physics of the game and gameplay loop :), but I feel like the hitboxes are a little inconsistent at times, but it might the bricks on the ground that are really hard to see sometimes. Really amazing overall!
Muros
05. Oct 2021 · 20:46 UTC
Cool game) The combination of 2D and 3D graphics looks very cool. And in general, the location is atmospheric. And the devil with the backpack is cute. The mechanics and the idea are interesting, although I still did not understand the final goal)
Tyler Law
06. Oct 2021 · 00:25 UTC
This is really cool! Great job on the art and smart choice on a game mechanics. Once I got a hang of the controls it made for a really fun and unique experience. It would be nice to have some small heads up or something on the obstacles coming up just because they can be a bit hard to see visually until too late. Super well done!
iDeNoh
06. Oct 2021 · 00:27 UTC
I really liked how you are in the game from the menu, and I absolutely adore the graphics. if I could offer one bit of feedback on the lighting, its really hard to see objects and I have a feeling that may have been by design, but it made it pretty difficult to grab the objects. Also when you turn a corner its almost impossible to grab objects that were facing a different direction. Really well done though, great work!
Pimeko
06. Oct 2021 · 00:41 UTC
I love the aesthetics, the concept is cool and the gameplay is pretty innovative! Good job guys :)
paragonraptors
06. Oct 2021 · 00:59 UTC
Love the innovation here, the gameplay and the aesthetic work together perfectly. I think if the obstacles were a bit bigger or the lighting was brighter so you could see them coming, it would take it to the next level. (More opportunities to consider strategy too, do you jump or swerve?) As is, I was having a bit of trouble figuring out why I was taking damage until my second try. Great work though and this is totally something that could be extensively expanded upon for a full length game, really impressive for 72 hours!
pk_c
06. Oct 2021 · 01:50 UTC
The visual awesome , am fond of this 2D/3D mix, as other have commented with some addition I can see this becoming a full game.
🎤 Tobias Maushammer
06. Oct 2021 · 08:57 UTC
Thanks for all the great feedback, guys.
We are glad you enjoy our little game :)

(The bricks being hard to see sometimes is totally on me. You are all right, though, we should/should've made that one clearer) :)
RollCreators
06. Oct 2021 · 18:48 UTC
Good job! Nice simple game!
ytniminty
06. Oct 2021 · 19:13 UTC
Love the art in this game! the concept is simple and it plays well, good job
Bobi505
06. Oct 2021 · 19:24 UTC
Looks great) an interesting idea with loot that constantly drops!)
Good game!)