Flip the board by Baturinsky

It seems that most common approach to "unstable" theme is to make gameplay about keeping balance.
I tried to do the opposite - a gameplay about unstabilizing the self-stabilizing system.
You play against AI on a board sitting atop of the tiny round table. Your goal is to make board drop from the table by moving pieces to the one side. AI will try to prevent it. If AI will balance the board back on their turn, board will not drop.
You and AI make moves in turn by moving any piece along any line to another node. Drag piece to make the move. You can't jump over pieces, or move the piece that was just moved by opponent.
P.S. Pity "(╯°□°)╯︵ ┻━┻" is not a valid LDJAM entry name :(
| Link | https://unstabling.netlify.app/ |
| Link | https://github.com/baturinsky/unstabling |
| Original URL | https://ldjam.com/events/ludum-dare/49/flip-the-board |
Ratings
| Overall | 146th | 3.739⭐ | 25🧑⚖️ |
| Fun | 191th | 3.587⭐ | 25🧑⚖️ |
| Innovation | 27th | 4.174⭐ | 25🧑⚖️ |
| Theme | 54th | 4.217⭐ | 25🧑⚖️ |
| Graphics | 276th | 3.417⭐ | 20🧑⚖️ |
| Given | 21🗳️ | 20🗨️ |
@tharbakim Thanks!
@ghoulean Thanks, but I'm not sure I'll be able to think up enough interesting levels.
@butterfly Right, I forgot to add sounds. And forgot to disable grading in dounds too. I supposed it's not possible to change grading categories after submission is over?
I'm glad you included the par scores, first time through I brute forced some of the levels, but replaying to think through the par score was pretty fun. Also managed to beat the par on Star :)

I managed to beat par with 5 turns on the last level which made me feel smart, but then I tried other levels with my learned strategy and it didn't work. I think this would fun as a multiplayer game since people can make dumb moves and learn their opponents strategies.
The game could definitely use some background music though. Like some "thinking" music, ambient noise, or like elevator music
Also, I like how this game can fit the theme even if you flip the rules and make the player have to keep the ball on the board.
Great job overall
The idea that the player needs to trap the AI into a bad move is neat. The graphics are nice and readable as well.
I wish there was a built-in dark mode and maybe some sound effects to give the game some impact. An idea for an enhancement would be an audio cue for when the AI is forced to make a non-optimal move.
Overall, feels like a well-realized game.
https://www.etsy.com/LovelyWoodenThings/listing/790581853/derevannyj-balans-doska-igry-derevannaa?utm_campaign=Share&utm_medium=social_organic&utm_source=MSMT&utm_term=so.smt&share_time=1585593592000
And yeah, I keep forgetting that sound exist when making games:) Will try to keep that in mind it on next jams.
I like the simple graphics.
I've managed to win at all levels after a few try, except for star-3...
Would love to play with a human opponent!
Edit: I went back at it and won the star-3 level first try! Yay!
The impliminatiotn is pretty nice and polished. I wish it had more "simulative" look, mb 3d with physics.
Cool entry @baturinsky, love your 13k games too, especially that one about warping.