Orbital Swing by SpaceMonkey

Orbital Swing is a space acrobatics game where you swim and jump around the Milky Way. Make the universe yours as you pick up stars, planets and UFO's while freestyling on a groovy stream of dark matter.

You can play on custom tracks by importing your own MP3's. The music will affect gameplay, from object spawns to the "space river" changing shape to the sound's spectrum!
HOW TO PLAY

- The game can be played with the Arrow Keys / WASD / ZQSD.
- Perform a Dash with the Up Arrow / W / Z / Spacebar

- You can dash once per jump and limitlessly while "underwater"
- Reach for the stars, planets and UFO's to gain points and keep your combo count up

- Grabbing multiple items in one jump gives you even more points!

- Do flips and backflips to gain additional points. These can be done in a row but do not refresh your combo counter!
You are given a rank at the end of your session, from F to A, depending on your score. The mythical S rank can be attained by not missing a single item with an A rank! How high can you go? :open_mouth:
:exclamation: HOW TO IMPORT CUSTOM TRACKS
Disclaimer: Custom tracks can currently only be played on the Windows build!
- Prepare the track you want to play on, in .mp3 format
- Click on import and select your track through the file browser prompt that appears
- Find your track's tempo (BPM) by manually tweaking the BPM value until the white star flashes at the same tempo as the track's
- You can also easily find your track's BPM by using this handy tool: https://www.beatsperminuteonline.com/
- Tweak the Offset value if the star beats off-rhythm
- Validate and play!
Higher BPM means higher difficulty and score requirements!

Software Used:
- Godot Engine
- Git (GitLab)
- Trello
- Ableton
- Lots of Dr Pepper
The Team:
- SpaceMonkey : Project Management | https://spacemonkeyc.itch.io/
- Raindrinker : Game Design, Code & Art | https://raindrinker.itch.io/
- Talops : Game Design, Code, VFX, Concept | https://talops.itch.io/
- Drenock : Code, UX | https://ldjam.com/users/drenock/games
- RobinDBois : Code, Bugfix, Stewardship
- J-Star : Code, Music, SFX | https://j-star.itch.io/



| Link | https://spacemonkeyc.itch.io/orbital-swing |
| Link | https://spacemonkeyc.itch.io/orbital-swing |
| Original URL | https://ldjam.com/events/ludum-dare/49/orbital-swing |
Ratings
| Overall | 70th | 4.162⭐ | 39🧑⚖️ |
| Fun | 41th | 4.23⭐ | 39🧑⚖️ |
| Innovation | 116th | 3.986⭐ | 38🧑⚖️ |
| Theme | 779th | 3.5⭐ | 38🧑⚖️ |
| Graphics | 370th | 4.014⭐ | 39🧑⚖️ |
| Audio | 35th | 4.284⭐ | 39🧑⚖️ |
| Humor | 294th | 3.671⭐ | 37🧑⚖️ |
| Mood | 202th | 3.971⭐ | 37🧑⚖️ |
| Given | 32🗳️ | 50🗨️ |
# FUN!
I love the music and how the screen pulsates with it, at first the guy can be kinda hard to control, but it becomes a second nature after a while of playing. Seriously, with some upgrades, level progression and more content, I'd consider buying it on steam :smile: Love it.
The game very easy to start, but is more complex than it seems at first glance. I enjoyed it :smiley:
GG guys good job to you!
I'm in love that your game is about having fun in space.
This game ain't fun....... Oh no..
It's
# TOOOOOOO FUN
Sooo good music. I knew it was a good the moment I started playing it. I just liked to keep listening again and again to the music. You get :100:% rates. :smile:
the music kept me playing ... well ... for a bit to long. Very polished down to the beating background in sync with the music.
Indeed, we realized that it may seem like the game has no ending and therefore a progress bar based on the music track time would be a great feature. Sadly we had to cut it due to release deadline, we may integrate it in a post-jam version though :-)
Here's my playthrough if you're interested:
https://youtu.be/oeXfaQmVTpU
Je vous félicite pour votre excellente entrée. Merci d'avoir joué la mienne et retourné un commentaire. J'apprécie beaucoup. Bonne continuation à chacun d'entre vous ++