Grenade; Unstable by Emkani
Play a hardcore version of "Hot Potato" in this cyberpunk universe, where the potatoes have been swapped out with grenades!
WASD to move, mouse to look.
Space to jump.
Platforms are unstable in different ways - Explore what different grenades and platforms do.
As long as you have platforms left, you will not die.
ATTENTION: Voided balls will be returned as a penalty, so be sure to aim them well!
Enjoy the game, and please let us know what you think! :smile:

there is a new (after deadline) patched build with the following changes: - fixed missing audio on weapon - fixed physics issue with incorrect trigger layer - fixed missing death menu (wrong "set active") - added slight background to info/manual screen for easier reading - fixed pause not working correctly - fixed missing explosion sphere (not active in prefab) - made acid floor more visible - removed platforms that were not implemented yet (symbols on platforms)
| original build | https://zenfluxgames.com/ld49/index.html |
| new patched | https://zenfluxgames.com/ld49/new/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/49/grenade-unstable |
Ratings
| Overall | 943th | 3.38⭐ | 27🧑⚖️ |
| Fun | 751th | 3.42⭐ | 27🧑⚖️ |
| Innovation | 800th | 3.26⭐ | 27🧑⚖️ |
| Theme | 1098th | 3.14⭐ | 27🧑⚖️ |
| Graphics | 885th | 3.46⭐ | 27🧑⚖️ |
| Mood | 879th | 3.292⭐ | 26🧑⚖️ |
| Given | 25🗳️ | 26🗨️ |
Anyway, the concept is very nice. I like the different effects and the fact that there can be several platforms around you. The music was nice as well.
The only thing I had a problem with was the graphics of the floors. I found it difficult to spot the one tile that has been destroyed, but with 4 intact tiles next to it. I kept falling into this hole on my first try. If you could add some more color to the floor, this situation can be very easily avoided.
Nonetheless good job! I enjoyed playing this game a lot!
Overall it was very pretty and I loved how the music ramped up with the waves.
Also, I have no idea if this was intentional or not -- you can push enemies off their platform yourself and kill them this way
Thanks for your work :)