Another Brick on a Brick by Richnou
Blocks of brick fall, move it from left to right before their drop.
Don't touch the ground!
Brick after brick, it becomes more and more UNSTABLE.
It's look like a Pink Floyd playing Tetris (?)... But it's not a Tetris, and it's not a Pink Floyd.

One day only to try to make something :-(
@Todo :
- What to do when the brick pile reaches the top?
- Some sound?
@Credit :
- 5 albums of Pink Floyd for graphic inspiration (guess which ones?)
- Floydian font, from https://www.dafont.com/fr/floydian.font
@MadeWith :
- Love and passion...
- Unity
- Visual Studio
- Affinity Designer
@MadeWithout :
- Time
- Money
| Link | https://carlier.mobi/ld49-aboab/ |
| Original URL | https://ldjam.com/events/ludum-dare/49/another-brick-on-a-brick |
Ratings
| Overall | 1013th | 3.316⭐ | 21🧑⚖️ |
| Fun | 954th | 3.237⭐ | 21🧑⚖️ |
| Innovation | 1100th | 2.974⭐ | 21🧑⚖️ |
| Theme | 343th | 3.947⭐ | 21🧑⚖️ |
| Graphics | 1068th | 3.237⭐ | 21🧑⚖️ |
| Humor | 669th | 3.059⭐ | 19🧑⚖️ |
| Mood | 1135th | 3.028⭐ | 20🧑⚖️ |
| Given | 13🗳️ | 11🗨️ |
But is a great job! Nice work!
@bruno-cafe : I miss music too, but copyright... Money...
@cinar : in fact, 9 hours... :D
Sorry :-(
+ very neat and complete game cycle
- missing some extra sauce not sure what it is but maybe some chilli
For Unity developper : you need to, according to https://forum.unity.com/threads/webgl-streaming-instantiation-support-errors-on-loading-in-browser.583609/ (second response, add AddType application/wasm .wasm in .htaccess...)
Could use some sound though, even sfxr would be helpful. Audio cues for when your block is about to drop would increase the play experience a lot.
Also, lack of rotation does add a bit to the challenge but I do feel the game would benefit from it.
Another thing I just noticed, It'd be good to have one small platform underneath the ground area. Like, one block length on each side of the platform. This would allow players to overhang one piece safely and give them and added strategy, but one they have to balance risk of.
it's missing... A Saucer-ful of Secrets... ;-)
Yes for sound ;-)
For the rotation, I hesitated for a long time ...
my tests were moderately successful, but probably for the wrong reasons. You would of course expect to do so, but I opted for player "unstability" :-\
I'm not sur to understand your concept of "small platform"... Can you explain more, please ? With a drawing ?
For fast-drop (and rotation), I hesitated, but it would actually boost the game a bit.
I had thought, not of the weight of the blocks, but of their fragility (unstable ...). Like, that can break as you stack things on top of it, but that would have increased the difficulty.
I thought (too late) to make the next block visible...
Choosing the next block is a good idea!
And I think yes, rotating block will be in next version... ;-)
With the good ideas suggested here, and a few in my mind, as soon as I have a bit of time, I try to finalize a little more ...
This is a pretty slow-paced game, but the instability can rack up pretty quickly after a certain point and that causes a fast game-over. I wonder if it would be more fun as a more fast-paced game that you can try again and again repeatedly?
Not bad for 24 hrs I can see what you were going for here and with some more time you probably would have nailed it. The game just needs more to it but hey it's a game jam
Once you get some rotation and fast fall this could be fun.