Scary Scary by psydack

[raw]
made by psydack for LD33 (COMPO)
[ PLEASE BE PATIENT, WEBGL IS SLOW SOMETIMES ]

Scary Scary is a game you must to prove you are a monster, not a cute monster like other monsters naming you.

Arrows to move your player
Space to scare

Wait for right moment to scare.


GO THERE AND SHOW WHO IS THE MONSTER!

Ratings

Coolness 73% 3
Overall 2.82 729
Audio 2.38 588
Fun 2.79 622
Graphics 2.67 670
Humor 3.26 230
Innovation 3.16 368
Mood 2.70 645
Theme 3.62 320

Feedback

Sam Twidale
24. Aug 2015 · 19:13 UTC
Funny and fits the theme well. The idea reminds me a bit of Haunting: https://www.youtube.com/watch?v=Z5EVBk81UMU&t=6m40s - would be interesting to know what you'd have taken this if you had more time.
Wontonz
25. Aug 2015 · 00:31 UTC
Awesome and hilarious. Loved it. I feel like it was most satisfying to go early to see them scurry away.
pkenney
25. Aug 2015 · 00:53 UTC
This concept is great! I scared someone to death once, but I didn't quite understand what I did that one time that was better than the others. I wish there had been a wider array of responses or visitors, but in general it was a lot of fun! I wish there were more levels to play!
Pusty
25. Aug 2015 · 16:01 UTC
Nice idea
garygreen
26. Aug 2015 · 18:28 UTC
That was fun. Simple, effective and funny. :-)
dosmaen
27. Aug 2015 · 04:26 UTC
The person you were trying to scare looks kinda like Jesus.
RobotMeal
27. Aug 2015 · 04:38 UTC
Solid entry overall, good humor.
🎤 psydack
27. Aug 2015 · 05:03 UTC
Thanks for all comments guys, I really appreciate that. =)
@Sam_Twidale hi, I don't knew this game, but I really want to go that way, but yo know... the time. haha.
@dosmaen Yes, some people said this, but I didnt realize until release.
SinclairStrange
27. Aug 2015 · 05:30 UTC
It was nice a short and I utterly loved the sounds it made when the person ran away scared! Over all it was short fun and simple :)
TooMuchPete
27. Aug 2015 · 05:46 UTC
This is a neat idea, although it took me a long time to figure out that scaring at different times worked differently.
walaber
27. Aug 2015 · 05:48 UTC
can't seem to get it to run on OX/S 10.10.5 Safari:

"An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
NotFoundError: DOM IDBDatabase Exception 8: An operation failed because the requested database object could not be found."
Kizler
27. Aug 2015 · 06:13 UTC
Holy crap that's a lot funnier to me than it should be!
Slashee the Cow
27. Aug 2015 · 06:17 UTC
Definitely a different take on the theme. I had to mute the sound though cause that stepping noise was giving me a headache.
yajiv
27. Aug 2015 · 06:22 UTC
Very clever, I really enjoyed this :)
phi
30. Aug 2015 · 06:13 UTC
I like the way it shows their mood in the speech bubble. The concept could be expanded a little, to reduce repetition and introduce some kind of difficulty curve, but for a game made in 48 hours it's good fun and nicely polished. Great job on the graphics and sounds! :)
rotpar
30. Aug 2015 · 06:25 UTC
Funny!
cynicalmonkey
30. Aug 2015 · 07:24 UTC
maybe think about different coloured visitors, worth different scores, have to avoid the ghostbuster etc.
OrangeeZ
30. Aug 2015 · 07:26 UTC
Cool concept, reminds me of The Haunting on Megadrive :) I think the game lacks a dynamics because waiting for a visitor can be tiring, but the I liked how smiles change according to his reaction.
Biruts
01. Sep 2015 · 16:35 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
JayProg
01. Sep 2015 · 19:44 UTC
Enjoyable. I was a little unsure if there were any negative effects to just following the person around directly or sneaking up on them by waiting in different pictures before attacking them when they smile. I left unsure of what the best strategy was but definitely a fun concept.