Box, Arm, Bomb by Kvinster

[raw]
made by Kvinster for Ludum Dare 49 (JAM)

"Box, Arm, Box" is an enticing adventure where you will be playing as a yellow box with a claw-arm. You can expect amazing physics, unusual mechanics and alluring levels! And what's more important - there's no art to distract you!

Your goal is to reach the exit carrying a bomb! But don't lose it out of your sight - it's unstable and can blow up at any moment!

Move the box using the WASD keys and the spacebar. Control the arm and grab the bomb using the mouse.

Ratings

Overall 735th 3.533⭐ 17🧑‍⚖️
Fun 229th 3.9⭐ 17🧑‍⚖️
Innovation 107th 4⭐ 17🧑‍⚖️
Theme 654th 3.633⭐ 17🧑‍⚖️
Graphics 1239th 2.867⭐ 17🧑‍⚖️
Humor 662th 3.071⭐ 16🧑‍⚖️
Mood 1067th 3.107⭐ 16🧑‍⚖️
Given 3🗳️ 0🗨️

Feedback

MithosKuu
04. Oct 2021 · 21:46 UTC
I couldn't figure out how to make the second jump, I don't jump high enough and I can't jump while standing on the bomb
🎤 Kvinster
05. Oct 2021 · 04:44 UTC
Hi @mithoskuu! You can actually use your claw to grab the level (floor, walls and other stationary objects) and move yourself around them!
JoLu Studios
06. Oct 2021 · 18:56 UTC
Pretty fun to play around with the physics between the player movement and the ball. Well done!
agushmar
06. Oct 2021 · 18:59 UTC
interesante aunque no pude pasar del segundo salto :(
magicstunts123
06. Oct 2021 · 19:02 UTC
Really cool Idea with that unstable bomb. At first it was pretty hard tbh...but it is really fun gameplay when you master the controls.
Well done! :)
MrSchlag2
06. Oct 2021 · 19:04 UTC
Nice game, interesting and quite addictive gameplay ! The objective is not very clear at first and may be the difficulty was to high on the first level. thanks !
D3kryption
06. Oct 2021 · 19:04 UTC
I'm not sure how you created physics so well in the small time but nice work. Very very good! I enjoyed it! :D
ryusui
06. Oct 2021 · 19:05 UTC
The jump and claw controls are really too finicky for the game you're trying for here. Grabbing the bomb is easy; grabbing the terrain and climbing is next to impossible. I had the idea of using the bomb itself as a springboard for the second jump, but it didn't seem like the game would recognize the bomb as "solid ground" for the purpose of jumping.
Cedric86
06. Oct 2021 · 19:08 UTC
Creative idea to be able to grab the level around you as well. Great entry. Keep it up.
aknavj
06. Oct 2021 · 19:09 UTC
At the start i was little bit confused and think that box must be controled by surrounding physics :D but then I read description, interesting concept, for the first try it seems to be hard but also challenging :) GJ :)
Erukolindo
06. Oct 2021 · 19:14 UTC
The movement in the air feels really weird, but it ends up being just another part of the physics based chaos, so I can look past it. Overall, a fun experience.
Reispfannenfresser
06. Oct 2021 · 19:28 UTC
This was a very unique and interesting game!
The bomb mechanic is very punishing and kind of annoying tbh. The general difficulty was great though!

I suggest for a future (post ld) version to remove the bomb timer and just turn it into some other thing that has to be transported. (Like a key or some platform that later has to be jumped on). This way the player can focus on the moving more and isn't always stressed to reach the bomb.

The Playercontroller is very versatile a lot of fun to just move with. I'd be interested to seeing speedruns of this game. :smile:
NPr0nn
08. Oct 2021 · 01:09 UTC
The controls are a bit hard to catch bu the game was really enjoyable and such a neat concept, would fit great in speedruns I guess
LDJam user 259103
21. Oct 2021 · 19:29 UTC
The controls were tricky to get used to, but the game was unique and quite fun! Nice work :)