Lemmini by aplegatt
Guide a lemming to his home under the rocks. Use mouse to drag trees and rocks to help him with this journey.
PS. My first LD entry ever :)

Tools used:
- Godot Engine
- Aseprite
- Krita
- Audacity
- Reaper
Ratings
| Overall | 485th | 2.96⭐ | 27🧑⚖️ |
| Fun | 402th | 3.02⭐ | 27🧑⚖️ |
| Innovation | 390th | 3.021⭐ | 26🧑⚖️ |
| Theme | 470th | 2.833⭐ | 26🧑⚖️ |
| Graphics | 420th | 3.02⭐ | 27🧑⚖️ |
| Audio | 346th | 2.87⭐ | 25🧑⚖️ |
| Humor | 286th | 2.652⭐ | 25🧑⚖️ |
| Mood | 442th | 2.652⭐ | 25🧑⚖️ |
| Given | 19🗳️ | 23🗨️ |
I might have cheated by just putting the lemming on an object and drag it to the end at some points ah ah!
I hardly heard your sound design, I guess you should inrease the volume of the sounds.
The pixel art is cool and I really love your riffing!
It's a little easy, since you can basically push the lemming through with a single platform, but that's ok. I like the simple guitar soundtrack and some developer-art! Compo-style :smile:
Good job!
---
P.S. Hi Robert, didn't expect to meet you here :)

I think I found that I had *too much* freedom with the boxes/boulders. I went back after finishing and found I could do this elite strat:

Graphics are ok. Functional with the purpose of the game.
The sound really pleased me. Although it's simple, the guitar sounds (or bass I can't say haha), were very well produced and used. Totally aligned with the game's proposal.
The gameplay is simple yet interesting. It's very easy to learn how to play, in a few seconds you'll get the hang of it. The game is made fun by the ease of gameplay.
Although, if I may suggest it, I think the difficulty of your game could be higher, especially in the later levels. Maybe you could somehow force the player to use more than one wood in order to complete the levels. The wood could be more "unstable" or could even break if the character stayed on it for too long.
But overall it was an interesting game. For being your first participation in an LD you are to be congratulated! Good job!