1THRUSTR.EXE by verysoftwares
retrieve unstable nukes! arrow keys to control.
| Link | https://verysoftwares.itch.io/1thrustrexe |
| Link | https://verysoftwares.itch.io/1thrustrexe |
| Original URL | https://ldjam.com/events/ludum-dare/49/1thrustr-exe |
Ratings
| Overall | 410th | 3.167⭐ | 20🧑⚖️ |
| Fun | 340th | 3.206⭐ | 19🧑⚖️ |
| Innovation | 330th | 3.176⭐ | 19🧑⚖️ |
| Theme | 152th | 3.917⭐ | 20🧑⚖️ |
| Graphics | 254th | 3.472⭐ | 20🧑⚖️ |
| Audio | 394th | 2.528⭐ | 20🧑⚖️ |
| Given | 9🗳️ | 15🗨️ |
Congratulations!
For having made it in 48 hours for Ludum Dare 49
:)
(I only found a little bit weird that the victory animation is an "explosion", I almost thought I had done something wrong at first)
the nuke bouncing immediately if you pick it up from the ground doesn't seem to be intended though, otherwise its a fun game
Difficulty level is very high. I'm cool with missiles one-hitting the nuc, but picking up the nuc the physics are frustrating. I would try using a flexible rope sim instead of a fixed-length linear tether, maybe something like in this [Sebastian Lague video](https://youtu.be/PGk0rnyTa1U?t=292)
The nuc like bounces off the walls like a ping pong ball sometimes and other times not. You can kind of get away with that kind of thing since the theme is unstable, but in general I found the nuc's physics to be too unpredictable, but also I think a flexible tether like mentioned above might help with this.
One little choice I thought was cool and unique is a playable credits screen. It would be cool if there was some level geometry so you could fly around or dodge missiles or something in that credit scene.