Structure Rescue by GlacierEclipse

About:
A building is falling apart, rescue the civilians!

Controls:
*W,A,S - * Move + Jump.
*Space/C - * Breaks a tile.
Release Notes:
V1.1 - Fixes to world generation and visual upgrade bug.
V1.0 - Original Release. - The world generation can fuck you up in the civs, sry :(
| Link | https://github.com/GlacierEclipse/LD49 |
| Link | https://glaciereclipse.itch.io/structure-rescue |
| Original URL | https://ldjam.com/events/ludum-dare/49/structure-rescue |
Ratings
| Overall | 249th | 3.518⭐ | 30🧑⚖️ |
| Fun | 173th | 3.625⭐ | 30🧑⚖️ |
| Innovation | 149th | 3.696⭐ | 30🧑⚖️ |
| Theme | 44th | 4.25⭐ | 30🧑⚖️ |
| Graphics | 311th | 3.339⭐ | 30🧑⚖️ |
| Humor | 278th | 2.685⭐ | 29🧑⚖️ |
| Mood | 358th | 3⭐ | 30🧑⚖️ |
| Given | 24🗳️ | 32🗨️ |
There seems to be a bug however with the spawning of the number of people to save. Every now and then not enough people spawn compared to how many you are supposed to save. It will say for example save 8 people, but only spawn 6. Then I get them all and can't finish the level.
@kumber - Thanks! Had very little time to balance it, sorry for the super harsh difficult beginning!
@bluemaus - Thanks!! Ye the helmet only starts getting useful when you upgrade it to lvl2+
@aquachain - Thank you :)
@mateu - Thanks! Oh jeez you are right about the upgrades, they don't visually upgrade the bar but they are indeed active, I've fixed both of those bugs, thanks!
I like the strategy of having to balance when to exit the level or if you should greed it out and collect as much scrap as possible.
This was a very fun, challenging and addictive game. It fits the theme very well! I had so much trouble understanding when blocks were going to fall and collecting scrap along with saving civilians was a fun and interesting challenge. This was great, thank you and congrats on this submission.
I also really liked how there was the conflicting interests of getting out safely with the civilians, or risking your run to get a few extra scrap. Although I have no idea how this would work in real life, it worked really well as a game mechanic XD
Very well done! I definitely think this could be a really fun full game if you decide to update it. Adding a lot more game feel, like sound effects, animations (like a death animation, so that it is a bit clearer what killed you/killed a civilian) and of course some tense music would really help a lot I think. Great game! Very well done :D
@ovilia - Thanks! I totally agree :)
@robbietaco - Thank you! Definitely I should've warned that it is running out, as it can run out quick without realizing it, thanks for the suggestion!
@daniel-spruill - Thanks! Ye I wanted to minimize the scrap farming by using the smoke as the mechanic that stops you from doing so, I think I should've eventually collapsed the floor as well so you can't just stay in one level and farm scrap.
@kevlanche - Thanks you! Glad you enjoyed it :)
@tamdevs - Thank you for the kind words and playing!
@wuppos - Thank you! Ye the scrap mechanic is really weird, I wanted to add some progression feeling to the game and came up with that, makes no sense but it somehow worked haha. If it turns out to be a full game I'll 100% invest in a lot of game feel. :)
Definitely one of the best games I've reviewed so far.
Suggestions would be - some sort of tutorial or explanation of how the gas mask/ helmet works and maybe pointing out that the scrap falls out of rocks; I missed it on my first couple of goes.
@webox - Thank you :) I would've loved to add sfx & music but time wasn't my friend when developing this entry haha
@doomshmuck - Thank you! Absolutely not a weird criticism at all and a very good one. I originally wanted to lower it to 10 or 12 but it felt very short considering every level could be completed very fast. I agree tho the permadeath and the longer levels further on can create a very daunting feeling having to play it all over because of just one small mistake. I agree with you this game shouldn't have been this long for what it offers in it's current state. And yeah I should've done a better job explaining the source of the scrap.
@pbg - Thank you very much! I fully agree, the effect should've been stronger and more impactful, time was just limiting how much of a full playthrough I could do to polish up the effect of each upgrade and the overall balance of the game. Thanks for the nice comments :)
Great entry!