Where the wind blows by MaxguN

[raw]
made by MaxguN for Ludum Dare 49 (COMPO)

You are the wind teasing a scholar with the pile of books they are transporting. You want them to go where you want, and you don't want them to stop. So keep blowing, but not to much or all the books will end up on the floor.

Play web version

2021-10-04 00<em>28</em>04-Window.png

Instructions

  • Aim for the source of the wind with your mouse
  • Make the wind blow by clicking
  • The distance of the cursor has a proportionate effect on the wind strength

Unfortunately, I didn't have time to add proper audio. I would have also liked to replace the placeholder assets I used and have a better visual polish but that's really not my forte.

Items left on my todo list after the compo

  • Save personal times
  • Leaderboard
  • Bookpile model with animation
  • Character model
  • Background music
  • SFX
  • Controller support

Tools and Libraries

  • Unity 2020.3.19f1
  • Visual Studio
  • Gimp
  • Sourcetree (Git)
  • Jenkins
  • Character Movement Fundamentals

Ratings

Overall 524th 2.711⭐ 21🧑‍⚖️
Fun 472th 2.763⭐ 21🧑‍⚖️
Innovation 329th 3.184⭐ 21🧑‍⚖️
Theme 497th 2.658⭐ 21🧑‍⚖️
Graphics 527th 2.105⭐ 21🧑‍⚖️
Humor 423th 1.765⭐ 19🧑‍⚖️
Mood 488th 2.147⭐ 19🧑‍⚖️
Given 30🗳️ 10🗨️

Feedback

ty_
04. Oct 2021 · 12:04 UTC
oooh very interesting game!! really cool concept, although it was quite difficult hehe. has a lot of potential :D
edwigelel
04. Oct 2021 · 14:18 UTC
The game is hard, but the gameplay is cool! :) Thanks for letting us be the wind ^^
Antrimplato
09. Oct 2021 · 15:18 UTC
Hehe fun!
LazySeal
09. Oct 2021 · 15:20 UTC
Wow. like the art and game play. Hard but addictive. Wish there was a sound of wind :)
Spice Cabinet
09. Oct 2021 · 15:20 UTC
This is a really cool idea! Even if you didn't get to finish everything you wanted to it is still really clean and well done. If I had any criticism it would be the unforgiving edge detection. You don't always feel like you'd fall off the edge when it resets. It would be nice if it waited for you to fall first so it at least feels like you've got an opportunity to recover.
nekowei
10. Oct 2021 · 03:12 UTC
could you please provide a download version. html version got some problem with loading ;(
🎤 MaxguN
10. Oct 2021 · 08:55 UTC
@nekowei Thank you for your feedback and sorry it doesn't load. I've added downloadable versions for Windows, macOS and Linux. I've only been able to test the Windows one, let me know if it works for you
Alex Chertilin
10. Oct 2021 · 14:17 UTC
Unfortunately it just suddenly Game Over
FloGames
11. Oct 2021 · 20:25 UTC
At first I was puzzled that I got so many random game overs until I understood that I have to keep the mouse button down :D I think it would be more clear if Game Over was just falling off the floor and if you could stop blowing at will. I'm not sure the blocky floor tiles work with the diagonal movement of the character. The levels are a bit bare right now, you could extend on the concept and add hazards like ventilators, etc.
Frogman
15. Oct 2021 · 15:28 UTC
Very nice game! I really liked the concept you described, even though it's not really understandable in-game - which makes sense considering the harsh time limit. The amount of levels was pretty impressive, and the mechanics were enjoyable. It felt like a proof of concept, but all the post-compo ideas sound like great additions to turn it into more of game. The time UI blended with the floor (as it was also white), but other than that, good entry!
jk5000
16. Oct 2021 · 08:01 UTC
The idea is super fun, but the game is a bit difficult to play.
Denatus
16. Oct 2021 · 09:25 UTC
Decent game but to hard. There really should be an indicator for the wind. As it is now you have to use trial and error to figure out the levels. It's hard to see with this camera perspective. Perhaps you should have just put the camera top down and set to orthographic or made the levels a bit more forgiving.