Crybaby-sitter by always prepared

[raw]
made by always prepared for Ludum Dare 49 (JAM)

A 2D platformer in which you have to care for an unruly baby. The longer the baby goes without its pacifier, the harder the game becomes...

Controls:

WASD/Arrows: Move

E: Scan for pacifiers

LSHIFT: Dash

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Ratings

Overall 1279th 3.065⭐ 25🧑‍⚖️
Fun 1218th 2.957⭐ 25🧑‍⚖️
Innovation 964th 3.109⭐ 25🧑‍⚖️
Theme 749th 3.543⭐ 25🧑‍⚖️
Graphics 1147th 3.087⭐ 25🧑‍⚖️
Audio 625th 3.326⭐ 25🧑‍⚖️
Humor 349th 3.587⭐ 25🧑‍⚖️
Mood 1123th 3.043⭐ 25🧑‍⚖️
Given 28🗳️ 24🗨️

Feedback

Moonlher
05. Oct 2021 · 06:22 UTC
I love it but it's so HARD lol congratulations for the game
hwaet
06. Oct 2021 · 04:50 UTC
Ooof. This captures the panic of 'where's the dang pacifier!?' pretty well for any parents in the audience. The music is very catchy, that added quite a lot to this!
cottonfloweryellow
06. Oct 2021 · 05:16 UTC
Tough game, but works with the theme.
Robert Li
06. Oct 2021 · 05:33 UTC
MAN THE BABY IS CRYING. lol. Love the theme! the baby is clearly UNSTABLE! The movement is a bit hard.
LunacyEcho
06. Oct 2021 · 05:39 UTC
This is definitely one of the more unique takes on the theme I've seen! The feel of this game is super tight--you've got those crying baby sound effects and the frantic music really accentuating the "oh god this house is so big how the hell am i gonna search it all" feel. I also love the detail put into all the different rooms and the types of obstacles you need to dodge! I definitely found this game on the hard side; it might be good to have different stages of difficulty so a player can at least feel a sense of progression before getting difficultyblocked (and honestly one could even pull this off by just keeping the same scene and adjusting the difficulty every time). That's just one suggestion, though. Enjoyed it on the whole, and great job!
nardandas
06. Oct 2021 · 05:53 UTC
The movement was a bit rough. I also found avoiding obstacles a bit hard away from the baby. You definitely captured the franticness I think you were going for!
Neeko69
06. Oct 2021 · 05:54 UTC
The game is very challenging, sometimes I can't see the thing that hit me, even with the red outline. But nonetheless its very fun.
hadri
06. Oct 2021 · 09:40 UTC
Really hard but really fun game, loving the theme with the baby crying
Flying Dog Fish
06. Oct 2021 · 22:28 UTC
Nice game, but really really hard.
hiroboto
08. Oct 2021 · 02:33 UTC
good job! interesting and fun except for the challenging movement lol
guess i need more trial
LDJam user 271014
08. Oct 2021 · 05:34 UTC
Fun concept! I love the take on the theme; the baby crying when the controls change really sells it. The music was fun too and fit the game perfectly. I think a hurt effect (sound, red flashing, etc) would have helped a lot. I had to lose quite a few times before I realized that the flying objects were hurting me! It's a pretty hard game but the controls are consistent and fair. I liked the graphics and the cute character sprite as well. Well done!
BGDC
09. Oct 2021 · 10:12 UTC
Too many obstacles with too little lives, dying is fairly easy and i feel the map is a bit too large to navigate considering the player's jump height and movement speed. Aside from that everything seems good, thanks for the game!
Barney25052
10. Oct 2021 · 02:18 UTC
Really good take on the theme.
guimoliveira
10. Oct 2021 · 02:29 UTC
Did anyone get past level 1? :worried: It's a nice game, but it's so hard.
Piper Thompson
10. Oct 2021 · 22:25 UTC
nice entry, maybe runs a little wonky ... well done!!!
rjhelms
11. Oct 2021 · 04:06 UTC
Love the take on the theme a lot, and having things go wonky when the baby cried was a really nice touch. There's a lot of great ideas here, but I found it too hard to get very far!
Hawkin
11. Oct 2021 · 23:43 UTC
This was pretty good! The main character animation was adorable haha. I will say that all the randomly flying objects was a HARD challenge to avoid XD

I think you've got the basics down, now you can think about the messaging! For example: I didn't realize I could double-jump until there was a jump that I couldn't possibly make (i.e., you shouldn't rely on my knowledge of other games). This could be explained in the game page, but in-game explanations are usually preferred!

Getting into the player's head and knowing what they do or don't know is definitely the tough part about game design. Keep creating! Go Bruins!
Python_dragon
17. Oct 2021 · 07:14 UTC
I felt like the game moved at a good pace but I feel like it would benefit from an actual tutorial as well as making sure the player could always make the jumps as I got stuck in the bathroom waiting for the moon alot