NAMU by ekun
A simple game about growing a tree.
Written in C++. Libraries used: * SFML https://github.com/SFML/SFML * entt https://github.com/skypjack/entt * Box2d https://github.com/erincatto/box2d * yaml-cpp https://github.com/jbeder/yaml-cpp * spdlog https://github.com/gabime/spdlog
Music made with FL Studio
I also recorded a development timelapse you can watch here: https://www.youtube.com/watch?v=6OW5TTL1hYA
| Link | https://ekun.itch.io/ld49 |
| Link | https://ekun.itch.io/ld49 |
| Original URL | https://ldjam.com/events/ludum-dare/49/namu |
Ratings
| Overall | 223th | 3.579⭐ | 21🧑⚖️ |
| Fun | 234th | 3.472⭐ | 20🧑⚖️ |
| Innovation | 438th | 2.861⭐ | 20🧑⚖️ |
| Theme | 99th | 4.083⭐ | 20🧑⚖️ |
| Graphics | 313th | 3.333⭐ | 20🧑⚖️ |
| Audio | 15th | 4.176⭐ | 19🧑⚖️ |
| Mood | 20th | 4.139⭐ | 20🧑⚖️ |
| Given | 28🗳️ | 8🗨️ |
I love the visuals and music! It's pretty hard to get a high score, but I guess that was meant to be so :)
I was streaming my playthrough of some games and made a recording of it. I hope it will be helpful for you to see a first-time player's perspective of your game: https://www.youtube.com/watch?v=88rtTOXawsw
I'm starting to play your game at 14:58
I particularly like the chill vibe this game has. It is essentially an arcade game, but it doesn't feel fast paced at all. It truly feels like the game is being honest when it tells you "Nice job!" after stacking only a single trunk. It's as though the game is embodying a sort of unwavering kind-heartedness. That's great, in my opinion. I think the music really works well for that.
At first I thought the game might benefit from having a slightly faster pace, but now that I'm writing this I don't think that's true. I went back and played it a bit more and I think the pace does work pretty well. And, when I sort of relaxed a bit more, I got my highest score yet (12 trunks), so that's neat.
Overall, this is a great take on the tower-building ... genre, or whatever it might be called. :smile:
Nice, Simple, Calm.
Smart to limit the range of the starting block, or I would have bumped up against the side ;) One trick I did end up using was leveling a pencil against the screen, to let me know when to drop the next block. I got a pretty nice trunk from that, but ended up underestimating a larger block that toppled off :)

Great job with the music, too! Pleasant and lovely. Enjoyed listening to it the entire time. And even though the graphics were simple, I liked the way you used the leaves to add a bit of variety and life to it.