Raccoon from the Moon by BinarySpark
Dash the Lunatic is on a snacking spree!
Main Features
- Explore an open environment in search of food and stuff to break.
- Find Mr. Jerry Can to power your rocket ship and return home!
- Break basically everything that isn't nailed to the wall.
- Solve physics puzzles! Yep, gravity still works.
- Roll a bowling strike.
How to play
Mouse is required. Keyboard optional.
- Left-click and hold to roll Dash around.
- Right-click to pick up or drop items (highlighted with a yellow glow).
- Spacebar OR double-click to jump.
Find the jerrycan, and bring it back to the rocket ship in the garden.
:hamburger: How many snacks can you get? :hamburger:
SCREENSHOTS



Changelog
The Jam version (1.0) is available on itch if you wish to play that instead.
Version 1.1: - Minor level tweaks to prevent players from getting stuck - A lot of bug fixes
Credits
- Mika Molenkamp: Programming, audio, UI
- Jorrit Neslo: Environment art, character art
- Sam Minh Ly: Level design, system design, balancing
Music is "White Garage" by Macro, licensed under CC-BY 3.0. Sound effects taken from freesound.org and zapsplat.com. Licensed under CC0 or ZapSplat Standard License. Font is "Komika Hand" by Apostrophic Labs. Licensed under Apostrophic Labs License.
FLY ME TO THE MOON
| Link | https://www.mikamolenkamp.nl/ld49/ |
| Link | https://binaryspark.itch.io/raccoon-from-the-moon |
| Original URL | https://ldjam.com/events/ludum-dare/49/raccoon-to-the-moon |
Ratings
| Overall | 72th | 4.161⭐ | 30🧑⚖️ |
| Fun | 47th | 4.196⭐ | 30🧑⚖️ |
| Innovation | 370th | 3.661⭐ | 30🧑⚖️ |
| Theme | 1094th | 3.143⭐ | 30🧑⚖️ |
| Graphics | 337th | 4.054⭐ | 30🧑⚖️ |
| Humor | 44th | 4.286⭐ | 30🧑⚖️ |
| Mood | 220th | 3.946⭐ | 30🧑⚖️ |
| Given | 34🗳️ | 34🗨️ |
loved it.
Nice work!
Overall great job guys.

And I loved all the little quips along the way! Great job with this! "As is commonly known, some doors can only be opened after eating enough food lol".
good sound. mhmhmhmhmhmhmhm. hahahahah!

Really, really solid work on the level design. The game legitimately made me curious to see what else you guys put in there because you didn't really have anything particularly repetitive. I guess that's the beauty of a jam game, you get to just throw the whole kitchen sink in there right away. I was particularly impressed by how some things were tuned, like how the halfpipe was JUST high enough for you to grab the hotdogs, rather than have to jump to get them, breaking the flow of the experience.
The only level design adjustment you might need (if you wanted to guide players more) was to make going down at start a more obvious first choice. The first time I played I went right for the button and then head right, but after starting over, it seemed like the text was designed to have you go downwards instead.
The overall game is very pleasant to look at and just run around in. The bowling alley as a room was just a delightful surprise and a nice way to cap it all off. Very cool game, and not one I would've initially brainstormed for "unstable" haha.
@peachtreeoath Wow, thanks for the detailed feedback! Appreciate it a lot. To be entirely honest, we pivoted quite a bit during day 1 and 2 of the jam, we weren't really sure what we were making at first, and it eventually turned out as a collectathon. And yeah, it does help that we can try lots of different gameplay moments without having to repeat them anywhere since it's such a small game. Glad to hear you enjoyed it! :D