Noinun40 by Itzemii
- Do NOT Match-3
- Do NOT put same elements close to each other
- If you do things become UNSTABLE and might BREAK
- You can choose one of two elements each turn
- The spot to place is chosen for you
Everything done by Rafael Hernandez Pereira during the 48h game jam - Game Idea - Coding in C# on Mac - Graphics with Logoist 3 on Mac - Music with Galileo 2 and Magellan 2 on iPad (played directly on keyboard and recorded without any further editing) - Using Unity - Using 3 self developed libraries: random numbers, game loop template, pooling
Ratings
| Overall | 430th | 3.108⭐ | 62🧑⚖️ |
| Fun | 445th | 2.867⭐ | 62🧑⚖️ |
| Innovation | 150th | 3.692⭐ | 62🧑⚖️ |
| Theme | 300th | 3.492⭐ | 62🧑⚖️ |
| Graphics | 423th | 3⭐ | 64🧑⚖️ |
| Audio | 326th | 2.944⭐ | 64🧑⚖️ |
| Mood | 439th | 2.672⭐ | 63🧑⚖️ |
| Given | 60🗳️ | 99🗨️ |
The relation to the theme is not clear to me, though.
It would be nice to have some visuals on field looping, because I got it only when matched 3 :)
Anyway, art is very nice, sound is interesting and gameplay is fun.
Good work, and good luck:)
And I love the sprites!
Good work!
I think the art and music could be polished up to feel more welcoming. The music and symbols and typography have a strange alien vibe to them, and while this might be the intention, I think a game like this could start off as fairly conventional and pleasant feeling and become more unnerving over time (instead of starting off with jittery jazz music and strange symbols). Does that make sense?
I guess I'm saying the mechanic does a good job of delivering and increasingly unstable feeling over time, and this feels good, but the art and sound start off as feeling unstable and strange, and this undercuts the brilliance of the mechanic.