Unbound by MasterfulMonkey

A short platformer centered around dashing and escaping a collapsing cave. Don't let the darkness catch up to you! Run and dash with your magic spear to get to the exit portal and escape!



I didn't have much time this weekend, but I'm pleased with my art and platforming mechanics in the time I did have. It's not perfect - I didn't add lighting, for example, and I didn't have much in the way of level design, so there's only one short level. So it goes. For my first jam submission, I'm happy.
Was originally planning on submitting to the compo, so I created all of the art for this project. Music is mine as well, but since it's now a Jam entry I used an old song for the ending screen.
Credits: - Unity2DPixelPerfectCollider: https://github.com/RandomiaGaming/Unity2DPixelPerfectCollider - Parallax script: Adam C. Younis (https://uppon-hill.itch.io/indie-tales-parallax) - Woosh sound effect: https://freesound.org/people/moogy73/sounds/425699/ - Footsteps: https://freesound.org/people/bevangoldswain/sounds/54779/
Tools: - Unity - Aseprite - VS Code - Audacity - Petaporon
| Link | https://masterfulmonkey.itch.io/unbound |
| Link | https://masterfulmonkey.itch.io/unbound |
| Link | https://github.com/tommy-mitchell/unbound |
| Original URL | https://ldjam.com/events/ludum-dare/49/unbound |
Ratings
| Given | 3🗳️ | 4🗨️ |
Thank you all :)
When I played, I just walk to the end and that's it? I thought it was a tutorial level to let me know the controls but then it was the end. I played it three times before reading again about what's supposed to happen. Then I tried not moving. Maybe would be better if darkness were to come a bit faster?
Anyway, good job on your submission :)
I think for sure, the biggest thing to work on next is budgeting time to allow for more of the game to show through, earlier in the jam. This way you'll be able to get clearer feedback about your design from the player comments.
Thanks for making it, and best of luck with future jams!
It's like a good cake, but we cannot taste it because only a small fraction was serve.
But still ! It has a good feeling and it's always harsh to ask for more from jam game, I'm being injuste here
For the background and level platforms, it may also be good to create assets that are modular, so you can copy/paste and create a more complex level if you needed, without having to draw it all by hand. (Though, the hand-drawn aspects are also interesting. For other bigger projects, I would suggest experimenting with using modular elements where you can, and hand drawing areas that are important or unique).
Best of luck for your next projects!