Re:Kotel by gdesecrate
Break triangles while not being a stable virtual pilot.

Post LD49 Progress: * 3D mode * Uninteractive game mode (AI controls) was integrated to be 2D/3D backgrounds in Order Road
| Link | https://vetta-vetka.itch.io/rekotel-ld49 |
| Link | https://vetta-vetka.itch.io/rekotel-ld49 |
| Link | https://vetta-vetka.itch.io/rekotel-ld49 |
| Original URL | https://ldjam.com/events/ludum-dare/49/rekotel |
Ratings
| Overall | 511th | 2.793⭐ | 31🧑⚖️ |
| Fun | 507th | 2.586⭐ | 31🧑⚖️ |
| Innovation | 489th | 2.655⭐ | 31🧑⚖️ |
| Theme | 428th | 3.034⭐ | 31🧑⚖️ |
| Graphics | 442th | 2.897⭐ | 31🧑⚖️ |
| Audio | 412th | 2.207⭐ | 31🧑⚖️ |
| Humor | 417th | 1.885⭐ | 28🧑⚖️ |
| Mood | 447th | 2.621⭐ | 31🧑⚖️ |
| Given | 38🗳️ | 40🗨️ |
Very pleasant glow effect. Hard, but smooth and understandable controls.
Have you tried exporting to HTML5?

Good job!
I must notice the jarring sound when bullet hits - please manage some more pleasant sound for main actions in your next games :)
Considering your time limitations, the game is fine, has nice visuals and solid concept.

But it is really sweet , the color palette plus the bloom work really well (just the flashing effect are too much, could have been made smoother to not hit that hard and disctract that much) and the audio could have been so much cooler with the color and all... But I ask too much for a game jam game, that's already a lot made !
I also think that the visuals are a bit too agressive, the effect when you hit an enemy is really confusing, it made me loose the character from my sight too often...
Otherwise I liked the character inertia, I would have loved to navigate in a bigger space.
The "on hit" sound is not the best, in my opinion. It sounds more like an error and made me think I'm doing something wrong when I first started playing :laughing:
It would be nice if you'd present the player with a score at the end of the playthrough, instead of just restarting right away.
I liked the general idea here and the mechanics of breaking up the triangles while not being in full control of your movement. And it plays well. Great job on that!
