RAGE HORSE by SlickRamen
POSTJAM VERSION OUT AS WELL AS WEB BUILD THRRE ARE STILL ISSUES WITH IT, LIKE THE INABILTY TO SWAP WEAPONS BUT I FIGURED I WANTED TO KEEP IT AS CLOSE TO THE ORIGINAL JAM VERSION FOR NOW AND UPDATE IT LATER.
IN RAGE HORSE YOU PLAY AS ROSS HORSE, A HITMAN AND DETECTIVE
Very unfinished and unpolished but hopefully somewhat fun
WASD to move
Shift to slide - you can kick enemies over to stun them
R to restart
E to interact
Right MB to aim
Left MB to shoot
There are 3 weapons in the game, which the player will cycle through randomly
THERE IS ONLY ONE LEVEL UNFORTUNATELY (time constraints and such) SORRY ABOUT THAT - we're definitely gonna try expand on this
:horse:
Programming by me (https://twitter.com/SlickestRamen)
Art by Spazgunk (https://twitter.com/spazgunk)
Music by ConnorGrail (https://twitter.com/ConnorGrail)
| Link | https://slickramen.itch.io/ragehorse |
| Link | https://slickramen.itch.io/ragehorse |
| Original URL | https://ldjam.com/events/ludum-dare/49/rage-horse |
Ratings
| Overall | 395th | 3.779⭐ | 36🧑⚖️ |
| Fun | 149th | 3.985⭐ | 36🧑⚖️ |
| Innovation | 1274th | 2.765⭐ | 36🧑⚖️ |
| Theme | 1481th | 2.309⭐ | 36🧑⚖️ |
| Graphics | 197th | 4.279⭐ | 36🧑⚖️ |
| Audio | 94th | 4.103⭐ | 36🧑⚖️ |
| Humor | 559th | 3.234⭐ | 34🧑⚖️ |
| Mood | 202th | 3.971⭐ | 36🧑⚖️ |
| Given | 22🗳️ | 18🗨️ |
I really like the art and the general atmosphere it creates along with the music. And the horse actually destroying the phone in animation is a great touch. I love such attention to detail, it brings a lot to the game.
Randomly switching the guns seems like a neat idea and a fun mechanic. For now, it really has little impact on the game. But if it could be fleshed out, I think it'd be quite cool - add some interesting confusion factor to this shooting galore.
I mean, just the sheer amount of mechanics / features is kinda mindblowing: you have shooting, stealth, AI pathfinding, a dialog system... And on top of it nice visuals and audio. Not to mention how polished it all is, with all the juice, the bullet cassings, the rain, the breakable windows...
My only criticism would be that the usage of the theme isn't very central to the game.
But it was nonetheless a very fun experience!
Only wish it was longer.
Good one, was a pleasure to re-run this level several times.
The art is incredible (though I wish I could have seen the jam version, I didn't see where I could see the original) The sound is nicely done, and everything feels good.
My only complaints are that he feels a bit slow, but the powerslide helps with that somewhat.
Great work!
I think the visual style was on point and I liked where the game was headed. Like some others said, it did feel like the game was a bit slow. My main complaint, however, as a programmer, is that how was it easier to implement a timer to swap the guns than bind the same function to a key? It's not cool when you are firing an uzi and then, in the middle of a shootout, your gun changes to a pistol and you need to start clicking instead of holding down. :smiley:
The "shadows" were a bit odd too. Given that the shadows seemed to represent the player's field of vision, I would have expected the area that I didn't see to be, well, more dark or entirely invisible to me. I really didn't know if they were supposed to be a line of sight / field of vision indicator, or shadows. But, this is really a relatively small issue.
It was a thoroughly enjoyable game and I'd be interested in playing more of it. Good work everyone!
This is a fantastic example of each member of a small team putting their experience and styles together to create something absolutely amazing. Great job, team!