Noyau Instable by SparkyDoc07
Welcome to Noyau Instable
In this game, you need to manage two progressively destabilising nuclear cores. It is your job to fix them using utilities like buckets of water, betteries, liquid nitrogen canisters, and screwdrivers.
Key|Action ---|--- WASD|Move Left, right arrows|Rotate Spacebar|Interact
| Standalone build | https://adityaiyer2k7.itch.io/noyau-instable |
| WebGL build | https://adityaiyer2k7.itch.io/noyau-instable |
| Original URL | https://ldjam.com/events/ludum-dare/49/noyau-instable |
Ratings
| Overall | 1428th | 2.857⭐ | 23🧑⚖️ |
| Fun | 1464th | 2.5⭐ | 23🧑⚖️ |
| Innovation | 1303th | 2.714⭐ | 23🧑⚖️ |
| Theme | 616th | 3.667⭐ | 23🧑⚖️ |
| Graphics | 1094th | 3.19⭐ | 23🧑⚖️ |
| Mood | 1256th | 2.833⭐ | 23🧑⚖️ |
| Given | 15🗳️ | 14🗨️ |
The thing in the middle isn't a water bucket, it's a dustbin where you can get rid of items you collect by mistake.
The water bucket is located in the same room as the screwdriver, which is to the right of spawn
The concept of the game is spot on for this theme. I wish there was a little more information on where to use the screwdriver/bucket/cannister. I kept trying to use it on the machine next to the shiny green reactor core. I also tried on the core as well but I did not get any feedback from either of them.
The sirens were def. adding intensity to the situation!
Nice 3d models, would love to hear some more ambient noises or a simple tune to add to the intensity.
Otherwise, nicely done!
here some of my suggestions:
- color code the utilities so you know what goes where immediately
- movement and camera aiming slid too much
- keep track of the players high score so they have something to work towards in their next runs
@itsboats those are good suggestions, and I'll be sure to implement them
I agree with @joel-davis, looking around and selecting objects with the mouse would make much more sense, the keyboard controls are inadequate.
I also agree with @itsboats, either color-coding the tools or displaying which tool is required on the warning sign would make it easier to know where to go.
We move a bit too slowly for the size of the map, most of my time was spent walking the long corridor. Maybe adding a way to run or moving the rooms closer would solve this problem? The dustbin at the center of the corridor is not really required either, we just need a way to discard a tool, it's not like throwing a screwdriver on the ground will make anything explode.
The sirens were cool at the beginning but since you basically hear them 24/7, they get veeeery repetitive. 3d positional audio would make a ton of difference already: it'll allow us to know where the issue is and reduce the volume of far-away alarms. Different sounds for the different issues would make it even better.
The lights are a bit glitchy on my side, but I'm not sure if it's just me. :o
